Contract #4: Formula 42

Shadowrunners starting their own security corporation--what could possibly go wrong?
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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Fri May 25, 2012 1:06 pm

Demolitions Test (Doc)
[Demolitions (2) + LOG (7) + PuShed (1) + Edge (2) = 4]
1 1 3 5 1 1 6 6 1 1 5 2 **Glitch!**
Doc steadies his hands and reaches for the first claymore, his movements so lethargic and subtle that it looks like he's caught in slow motion. Perspiration beads on his forehead and sinew begins to stand on his arms from the prolonged effort of hovering awkwardly over the explosive. He winces and plucks the device up from it's blind spot. Turning to flash a triumphant grin at Max, the claymore slips from his fingers and clatters on the floor.

There's a collective gasp, a tentative moment and then a ragged sigh of relief.

Doc stoops over and retrieves the upside-down claymore. Gradually, and with greater care than before, he disarms the rest.

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Fri May 25, 2012 1:38 pm

Val runs shaking hands down his face after it becomes clear that Doc's little mishap won't paint the stairwell as 31 painted the storage area. He anxiously thinks about what the team would do, particularly the injury-prone elf, if they somehow lost Doc. He shudders and banishes the train of thought, unable to face the possibilities.

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John
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Re: Contract #4: Formula 42

Post by John » Fri May 25, 2012 1:46 pm

Max grunts and says,

"Never doubted you for a second."

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Drew Buddy
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Re: Contract #4: Formula 42

Post by Drew Buddy » Fri May 25, 2012 2:12 pm

Running a slightly shaking hand down the front of his face to wipe off the sweat, Adams returns the grin.

"At least that makes one of us."

He pulls a set of radio detonators from his pack, and attaches them to the claymores. Working from memory, he places the devices back where they were.

"They shouldn't be able to tell the difference without closely inspecting them. With these in place, they may even think we took a different route down. Just because we're going in hot, doesn't mean we can't keep them confused."

He keys the detonators to one of his transmitters, and slips it back in his pocket.

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Re: Contract #4: Formula 42

Post by GM Nick » Fri May 25, 2012 5:34 pm

With the claymores de-activated, the team picks their way down the dark staircase. Enviornmentals must be either down or haywire, as the enclosed concrete area quickly heats up and oppresses a sweltering silence on the runners. The bottom of the staircase has been reduced to rubble, leaving the first sub-basement as the one and only exit.

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John
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Re: Contract #4: Formula 42

Post by John » Fri May 25, 2012 8:17 pm

Max presses cautiously toward the exit with his shotgun up, easing his way around the doorjamb to the area beyond the destroyed staircase.

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Re: Contract #4: Formula 42

Post by GM Nick » Sat May 26, 2012 7:55 am

The beleaguered elf takes a step through the staircase door, swinging the venerable Marlowe to cover the corridor. A long stretch of laboratories lies directly in front of the runners. The walls have been speckled with arcane images in UV graffiti, which glows eerily a midst the lack of lighting. Broken lab equipment covers the floor.

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Elliott
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Re: Contract #4: Formula 42

Post by Elliott » Sat May 26, 2012 11:28 am

Tyros examines the room closly in astral vision, paying particular attention to the arcane symbols, trying to pick apart their meaning.

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Re: Contract #4: Formula 42

Post by GM Nick » Mon May 28, 2012 8:09 am

The fomori studies the intricate, foreboding graffiti but can't make heads or tails of it. If it does have meaning, it may be specific to whatever magical lodge the intruders originated from. His astral vision does, however, pick up several whiffs of energy--magical signatures.

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Re: Contract #4: Formula 42

Post by GM Nick » Mon May 28, 2012 1:22 pm

A group of hostiles emerges at the far end of the laboratory and notices the team.

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Re: Contract #4: Formula 42

Post by Drew Buddy » Mon May 28, 2012 2:07 pm

Adams ducks into the nearest doorway, and takes up a firing position.

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John
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Re: Contract #4: Formula 42

Post by John » Mon May 28, 2012 2:19 pm

Max dives behind a nearby computer terminal. A myriad of cords and cabling drape between it and a cluster of equipment mounted to the nearest wall, and the cords sway violently as Max's weight slams behind cover. Catching his breath and his bearings on the situation unfolding, the elf who's had hardly a moment between firefights to gather his wits about him finishes the incomplete reload of his weapon.

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Re: Contract #4: Formula 42

Post by GM Nick » Mon May 28, 2012 2:47 pm

One of the members of the group inches away from the wall, holding a frightened woman in a lab coat in a choke-hold. He presses the barrel of a pistol against her head.

"Any closer and you kill this innocent. We just want what we came here for. Retreat now and you can walk out into the desert unharmed."

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Re: Contract #4: Formula 42

Post by John » Mon May 28, 2012 4:01 pm

Max peeks his shoulders, face, and shotgun around the corner of the console, and calls back,

"Yeah? And what's that?"

The elf sights in on the terrorist as he stares down the barrel of the shotgun.

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Re: Contract #4: Formula 42

Post by GM Nick » Mon May 28, 2012 8:29 pm

The thug jerks the hostage, who lets out a muffled cry.

"None of your concern. Now back towards the stairs, nice and easy..."

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John
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Re: Contract #4: Formula 42

Post by John » Mon May 28, 2012 8:34 pm

Max breathes calmly, sights in on the terrorist's head, says, "Maybe next time, drekbag," and fires.

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Re: Contract #4: Formula 42

Post by GM Nick » Mon May 28, 2012 9:55 pm

[ Max = 52 ]
[ Doc = 51 ]
[ ET 2 = 43 ]
[ ET 1 = deceased ]
[ ET 3 = 41 ]
[ ET 4 = deceased ]
[ Val = 39 ]
[ Sinjin = 31 ]
[ Tyros = 26 ]

Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) + Called Shot (-3) = 9]
2 6 3 4 6 1 5 6 5 2 5 4 5 5 5 1 3
[REA (6) + Good Cover (4) = 1]
1 1 3 4 4 1 3 5 3 4
Damage Resistance (ET4)
[BOD (6) + Armor (9) + AP (-4) = 3]
6 3 4 6 6 4 3 2 2 2 2
(( 13P DAMAGE! ))

Marlowe's slug slips right through the man's skull, forcing him to go limp and release the girl.

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John
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Re: Contract #4: Formula 42

Post by John » Mon May 28, 2012 9:58 pm

Max swings his shotgun easily away from the terrorist whose gore explodes all over the innocent woman and fires on the next closest target.

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Re: Contract #4: Formula 42

Post by GM Nick » Wed May 30, 2012 9:59 am

(( Sorry for the lack of posts, guys. The email server at work decided to die. ))
Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) = 10]
2 6 3 6 6 5 5 1 1 1 5 1 2 6 4 6 6 3 6 3
[REA (7) + Good Cover (4) = 5]
6 6 4 6 2 4 1 6 3 6 3
Damage Resistance (ET2)
[BOD (6) + Armor (9) + AP (-4) = 4]
3 5 3 1 5 6 1 1 5 4 3
(( 10P DAMAGE! ))

Max's second burst catches one of the terrorists in the torso, critically injuring him.

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Re: Contract #4: Formula 42

Post by Drew Buddy » Wed May 30, 2012 10:09 am

Adams breathes a quick sigh of relief that the eco terrorist has been disengaged from the hostage.

He sights in on the first eco terrorist, who is still standing stupefied at the sudden violence visited on his comrades by Max and Marlowe, and opens fire.

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Re: Contract #4: Formula 42

Post by GM Nick » Wed May 30, 2012 2:36 pm

Ranged Combat (Doc)
[Battle Rifles (8) + AGI (9) + RR (1) + Smartlink (2) + Firing From Cover (-2) = 5]
5 1 1 5 2 3 2 1 6 6 4 1 2 3 1 4 6 2
[REA (7) + Good Cover (4) = 6]
2 6 2 4 6 2 4 5 5 6 5
Doc's first burst destroys a table full of lab equipment, but fails to hit the intended target.

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Drew Buddy
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Re: Contract #4: Formula 42

Post by Drew Buddy » Wed May 30, 2012 2:47 pm

Adams swears under his breath as the last casing clatters to the ground.

You getting soft?

He keeps the target in his sights, and fires again.

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Re: Contract #4: Formula 42

Post by GM Nick » Thu May 31, 2012 9:05 am

Ranged Combat (Doc)
[Battle Rifles (8) + AGI (9) + RR (1) + Smartlink (2 ) + Firing From Cover (-2) = 7]
6 6 6 3 2 5 2 4 2 3 2 4 2 5 1 5 1 6
[REA (7) + Good Cover (4) = 0]
2 3 4 2 2 1 3 2 1 2 4
Damage Resistance (ET1)
[BOD (6) + Armor (9) + AP (-4) = 2]
4 4 3 5 4 1 1 4 5 3 4
(( 15P DAMAGE! ))

Doc's second burst lands right betwixt the eyes, splattering gore against a shelf full of glassware.

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Re: Contract #4: Formula 42

Post by GM Nick » Thu May 31, 2012 1:29 pm

The wounded terrorist drags himself upright and fires a burst at Max.
Ranged Combat (ET2)
[Automatics (5) + AGI (6) + Smartlink (2) + WM (-3) = 5]
5 1 6 5 5 3 4 2 5 4
[REA (9) = 6]
4 5 3 5 5 6 6 1 6
Max dives out of harm's way.
Ranged Combat (ET2)
[Automatics (5) + AGI (6) + Smartlink (2) + WM (-3) + RC (-1) = 3]
4 2 2 2 5 1 6 5 2
[REA (9) = 2]
3 1 1 6 5 1 4 1 3
Damage Resistance (Max)
[BOD (4) + Armor (15) + AP (-1) = 8]
6 4 6 2 4 4 6 6 2 3 3 4 1 5 2 5 6 5
(( 1P DAMAGE! ))

Max stumbles as the bullets riddle his arm, but do little more than a flesh wound.

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John
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Re: Contract #4: Formula 42

Post by John » Thu May 31, 2012 1:38 pm

Max paws at the injury and scoffs heartily,

"Ha! I think I got you better than you got me, you pansy slitch!" 

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Re: Contract #4: Formula 42

Post by GM Nick » Thu May 31, 2012 3:30 pm

A terrorist peeks from behind a concrete column and squeezes off a burst at Doc.
Ranged Combat (ET4)
[Automatics (5) + AGI (6) + Smartlink (2) + Firing From Cover (-2) = 4]
5 1 4 2 2 2 3 5 5 4 6
[REA (8) = 3]
2 6 2 6 1 3 5 3
Damage Resistance (Doc)
[BOD (4) + Armor (16) = 7]
3 5 6 3 6 2 3 6 4 2 4 1 6 5 5 2 1 3 4 1
(( 1P DAMAGE! ))

Doc winces as a bullet penetrates his armor and digs into his shoulder.

The terrorist retreats to complete cover behind a stack of heavy crates.

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Thu May 31, 2012 3:59 pm

Val curses softly as his target dives behind complete cover. He can almost feel the amplified electric burst in his nerves as his reflexes kick in and serve to take advantage of the opportunity given him by the more exposed tango. He centers his smartlink reticle over his new target, and fires.

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Re: Contract #4: Formula 42

Post by GM Nick » Fri Jun 01, 2012 9:13 pm

Ranged Combat (Val)
[Automatics (5) + AGI (5) + Smartlink (2) = 5]
6 2 1 3 4 2 5 6 5 3 5 4
[REA (7) + WM (-3) = 2]
6 6 1 1 **Glitch!**
Damage Resistance (ET2)
[BOD (6) + Armor (9) + AP (-1) = 3]
2 1 4 3 6 6 3 1 3 3 3 4 6 2
(( 7P DAMAGE! ))

Val puts the wounded terrorist down with an expert shot.

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John
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Re: Contract #4: Formula 42

Post by John » Fri Jun 01, 2012 9:15 pm

Max sees the mortally wounded terrorist go down and calls out to Val over the din of war,

"Can't get enough of my sloppy seconds, can you?"

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Sat Jun 02, 2012 10:49 am

Val grins despite being in the midst of a firefight and shouts back toward Max,

"Someone's got to clean up your mess!"

Val sweeps the business end of his rifle back to where his former target is cowering behind a stack of heavy crates, not that Val can really blame him for it. He covers the area from which the terrorist is sure to emerge should he wish to move, and waits for a clean shot with an itchy trigger finger.

(( Delaying action. If he moves or takes an action, I'll attempt to keel him. ))

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John
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Re: Contract #4: Formula 42

Post by John » Sat Jun 02, 2012 11:58 am

(( Kill, Sinjin! Kill!! ))

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Re: Contract #4: Formula 42

Post by Conway » Sat Jun 02, 2012 6:58 pm

Adrenaline surging as ricochet's and the ringing of spent ammunition casings crescendo, Sinjin throws himself into battle. Like a hound after pheasant, he rushes forward to flush the terrorists from cover, hoping to surprise and attack them as they hide from the sharpshooting of his teammates. Preparing to reach out and clothes-line the nearest combatant as he rounds the corner, Sinjin plans the follow up downward heel-strike he is sure will crush the man's windpipe, quickly dispatching him.

((I dont know if thats two actions?? If so, I'll just punch him and burn my second IP action with Finishing Move (AR 159) to, well, finish him off!))

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John
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Re: Contract #4: Formula 42

Post by John » Sat Jun 02, 2012 11:30 pm

Max registers the retort from Val just as he sees the team's resident oft-invisible ninja slide into action. The ork's movements are majestic and beautiful for their ferocity and lethal cunning, and the elf can't help but be amazed at the balance and grace of them. Every member of the team is deadly at his worst and indomitable at his best, but Sinjin's mastery of his body is perhaps the most striking thing that any member of the team can bring to the table. It's as if he sways fluidly from station to station, orchestrating his own bloody symphony with every element of the battlefield as the myriad instruments at his disposal.

Staccato, forte brass. Legato woodwinds. Crescendo strings. Finale on a plume of gore and broken teeth. Hold for applause.

Max watches in half rapture, half terror.
Last edited by John on Sun Jun 03, 2012 12:37 pm, edited 1 time in total.

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Re: Contract #4: Formula 42

Post by GM Nick » Sun Jun 03, 2012 12:07 pm

Melee Combat (Sinjin)
[Martial Arts (8) + AGI (5) = 4]
4 3 2 5 5 4 4 6 3 1 3 3 5
[Unarmed Combat (4) + AGI (6) = 2]
2 5 3 4 4 4 1 4 2 6
Damage Resistance
[BOD (6) + Armor (9) + AP (-4) = 6]
6 6 5 5 1 6 2 6 4 3 4
(( 5P DAMAGE! ))

Sinjin's heel-strike slides against the man's raised arm, dislocating his shoulder and tearing away a chunk of flesh.

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Re: Contract #4: Formula 42

Post by GM Nick » Sun Jun 03, 2012 1:05 pm

Melee Combat (Sinjin)
[Martial Arts (8 ) + AGI (5) = 7]
3 4 5 5 6 5 5 1 4 2 4 5 5
[Unarmed Combat (4) + AGI (6) + WM (-1) = 2]
5 1 2 2 3 2 1 6 3
Damage Resistance
[BOD (6) + Armor (9) + AP (-4) = 3]
5 6 3 2 6 1 2 3 4 3 4
(( 11P DAMAGE ))


Sinjin vaults upward, using the momentum from his heel-strike to become airborne. He does a quick somersault and drops, bringing his knee downward on to the terrorist's skull. There's a sickening crunch as the ork's girth crushes skull and spine. The nimble adept tucks into a roll and springs away from the contorted, lifeless body.

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