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Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 2:43 pm
by GM Nick
"Location production room not recognized."

The optical sensor swivels to stare at Doc.

"Syntax error. Entity IFF unknown. Interrogative: What is my purpose?""

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 2:45 pm
by Drew Buddy
(( Roll Drone Knowledge to deduce the role that this drone would normally fill ))

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:21 pm
by GM Nick
Drone Knowledge Test
[Drones (2) + LOG (7) = 5]
1 6 5 4 4 5 6 6 1
From the construction and outfitting of the little chap, Doc figures that the drone was designed to do engineering work, perhaps on circuit boards or very small parts.

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:26 pm
by Drew Buddy
Doc eyes the little drone.

"Your purpose is repair and manipulation of electronic and mechanical components," He says to it.

Doc squawks and opens his comm, and continues,

"First command: subscribe to the commlink node on my PAN, and unsubscribe from all other nodes."

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:28 pm
by John
Max figures himself generally unconcerned with the drone and goes about following the platform through to the far side of the chamber.

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:29 pm
by GM Nick
"Subscribing."

Doc receives a ping as the drone connects to his PAN.

"Protocol run-time 13A initiated..."


The drone adopts a decidedly awful southern drawl.

"Ya'll be the mangiest lookin' group o' cattle rustlers I ever did lay eyes on!"

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:30 pm
by GM Nick
Max's thermal vision picks up a series of faint but human-esque energy signatures obfuscated behind a cloud of steam.

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:33 pm
by Drew Buddy
Doc cocks an eyebrow, amused.

"Drone, exactly what software do you have loaded up right now?"

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:36 pm
by John
Max halts and informs the team,

"We may have hostiles."

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:38 pm
by GM Nick
The drone's optical aperture closes slightly as it processes Doc's question.

"Default software payload includes Encyclopedia Brittanica 2064, Language files for English, French, German, Spanish, Italian, Russian, Mongolian, Cantonese, Mandarin Chinese, Vietnamese, Thai, Bengali..."

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:40 pm
by John
Max inches forward toward the humanoid signatures through the fog.

Re: Run #7: Through the Looking Glass

Posted: Mon Dec 19, 2011 3:40 pm
by Drew Buddy
< Okay, okay, I get the point, you're C-3PO > Doc comms to the drone, keeping quiet.

He opens a channel to the hovering firefly, and instructs it to move over the area indicated by Max.

Bringing the rifle back to his shoulder, he follows Max toward the figures.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 11:18 am
by GM Nick
The dragonfly reveals 4 cyberzombies, slumped against the wall and devoid of any sign of alertness. Unlike the cyberzombies in the laboratory, these are wearing bits of armor cobbled together and loosely clutching an assortment of assault rifles.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 11:27 am
by John
Max attempts to sneak past the ghouls.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 11:36 am
by GM Nick
Infiltration Test
[Infiltration (3) + AGI (8) = 3]
5 3 4 4 1 2 3 6 4 6 4
Group Perception Test
[Perception (3) + INT (4) = 1]
1 2 3 5 3 1 1
The nimble elf has no problem sneaking past the inert cyber-zombies.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 11:44 am
by Drew Buddy
Doc creeps along, not making a sound.

< Drone, see if you can get to the next room through the ducts. >

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 1:29 pm
by GM Nick
Infiltration Test
[Infiltration (3) + AGI (7) = 1]
1 4 4 2 6 1 2 4 2 1
Doc trips on a cable, which sends out a shower of sparks as it decouples.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 1:36 pm
by GM Nick
Combat Phase 1, Initiative Pass 1
[ Cyberzombie 3 = 47 ]
[ Doc = 46 ]
[ Cyberzombie 2 = 45 ]
[ Cyberzombie 4 = 43 ]
[ Rawhide = 40 ]
[ Max = 39 ]
[ Cyberzombie 1 = 39 ] *DECEASED*
[ Tyros = 15 ]
The closest cyber-zombie springs to life, slicing at Doc with retractable hand razors.
Melee Combat
[Unarmed Combat (4) + AGI (7) = 4]
2 6 5 3 1 4 1 2 6 1 6
[Defaulting (-1) + AGI (7) = 1]
2 5 3 4 3 3
Damage Resistance
[BOD (4) + Armor (6) = 3] (( 4P DAMAGE! ))
5 3 2 2 2 1 5 3 4 6
Doc staggers backwards as the cyber-zombie rips a gash across his torso.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 1:48 pm
by Drew Buddy
Doc cries out as he staggers from the blow. He aims the cannon at the second Cyberzombie, and squeezes the trigger.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 1:54 pm
by GM Nick
Ranged Combat
[Sniper Rifles (6) + AGI (7) + Smartlink (2) + Wound Modifier (-1) = 7]
6 5 4 2 6 2 6 5 4 2 3 3 6 5
[REA (7) = 2]
4 5 4 3 6 3 4
There's a deafening echo as Doc's rifle fires a sharp report.
Damage Resistance
[BOD (7) + Armor (6) + AP (-3) = 0]
3 1 1 2 1 1 2 1 2 1 **Critical Glitch!**
The cyber-zombie lurches backwards from the force of the round and collides with the railing, flipping up and over it. There's a loud sizzling as the dessicated body plunges into the coolant.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 1:58 pm
by Drew Buddy
Ears ringing, Doc swings the muzzle over to the fourth cyberzombie, and fires again.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:07 pm
by GM Nick
Ranged Combat
[Sniper Rifles (6) + AGI (7) + Smartlink (2) + RC (-3) + Wound Modifier (-1) + Multiple Targets (-2) = 3]
2 2 1 4 2 5 5 1 5
[REA (7) = 4]
5 1 4 6 5 2 5
The recoil of the massive rifle is too difficult to control and Doc's second shot punches a hole in the plasteel above the second cyber-zombie's head.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:20 pm
by GM Nick
"We are Deus, we are eternal," mutters one of the cyber-zombies before squeezing off a burst at Rawhide.
Ranged Combat
[Automatics (4) + AGI (7) = 0]
4 1 2 3 2 4 1 3 1 3 1
The first strafe rakes across the floor, a full meter away from the dwarf.
Ranged Combat
[Automatics (4) + AGI (7) + RC (-3) = 2]
2 3 5 3 2 4 6 4
[AGI (6) = 2]
3 1 2 4 5 6
Rawhide dives as another burst riddles the walkway where he had been standing a millisecond prior.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:21 pm
by Drew Buddy
"Yeah, you're also fraggin' terrible shots," Doc retorts.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:26 pm
by GM Nick
One of the cyber-zombies leaps forward and stabs at Doc with an extracted hand razor.
Melee Combat
[Unarmed Combat (4) + AGI (7) = 2]
2 1 2 4 2 5 1 4 1 5 4
[Defaulting (-1) + AGI (7) = 3]
4 5 3 3 5 6
Doc deflects the attack with a forearm.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:29 pm
by GM Nick
The vault seems to shrink away and fall into silence as Rawhide steps forward.

"If you love Deus so much..."

There's a kah-chuk as the slide on Rawhide's SMG chambers the first round of the drum.

"Why don't you marry him... In hell!"

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:34 pm
by GM Nick
Rawhide drops the hammer and fires a full-auto burst at the nearest cyber-zombie.
Ranged Combat (FA8)
[SMG (6) + AGI (6) + Smartlink (2) + RC (-4) = 4]
2 4 6 1 2 5 3 6 5 1
[REA (7) = 1]
3 4 6 3 1 4 2
Damage Resistance
[BOD (7) + Armor (6) + AP (-1) = 4] (( 9P Damage! ))
6 4 4 4 5 1 6 1 2 3 5 3
The cyber-zombie is thrown back against the wall while round after round hits home.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:37 pm
by John
Max unloads at the cyberzombie which first attacked Doc with a pang of incensed loyalty.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:47 pm
by GM Nick
Ranged Combat
[Shotguns (8) + AGI (8) + Smartlink (2) = 9]
3 5 5 6 2 5 4 6 1 5 6 3 1 5 3 1 5 3
Damage Resistance
[BOD (7) + Armor (6) + AP (-1) = 3] (( 13P DAMAGE! ))
1 4 5 6 3 1 2 1 1 2 5 4
The cyber-zombie's head explodes as Max pumps a slug into the center of it.
Ranged Combat
[Shotguns (8) + AGI (8) + Smartlink (2) = 5]
4 2 3 2 2 5 3 2 5 5 1 3 4 5 4 3 6 2
[REA (7) = 2]
3 2 6 4 6 1 2
Damage Resistance
[BOD (7) + Armor (6) + AP (-1) = 4] (( 8P DAMAGE! ))
4 2 6 3 6 4 5 4 1 3 6 4
The second shot-gun slug catches a cyber-zombie and spins him, splattering blood into the coolant below.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:49 pm
by John
Max snorts,

"Try doing it like that next time, Doc!"

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:55 pm
by Drew Buddy
"Try doing that with your chest split open!" Doc snarls, clutching the wound closed.

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 2:57 pm
by John
Max continues to razz Doc,

"Oh bitch, bitch, bitch! Let me get you a bandaid and your sippy cup!"

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 3:58 pm
by Elliott
Stepping up to the two remaining crippled zombies, Tyros almost disdainfully decapitated them both with two short, precise slashes (split dice evenly between the two).

Tyros grumbles, "You guys always shoot everything before I get to have some fun. Let me help you with that herr doktor."

Tyros' invisible hand hovers over Doc's chest, fingers slowly pinching together (centering, heal, f4).

Re: Run #7: Through the Looking Glass

Posted: Tue Dec 20, 2011 4:12 pm
by John
(( There's are still two zombies left alive-- they're just wounded. You still have plenty of opportunity to swing that big fraggin' sword of yours! ))

Re: Run #7: Through the Looking Glass

Posted: Wed Dec 21, 2011 8:54 am
by GM Nick
Melee Combat (Split)
[Swords (4) + AGI (2) + Weapon Focus (1) + Reach (2) = 4]
1 6 1 6 6 5 4 2 2
[Unarmed Combat (4) + AGI (7) + Unseen Attacker (-6) = 1]
3 3 4 5 4
The claymore makes a rushing noise as it cleaves the air towards it's target.
Damage Resistance
[BOD (7) + Armor (6) + Wound Modifier (-3) + AP (-1) = 2] (( 10P DAMAGE! ))
3 2 5 6 4 1 1 3 2
The mighty blade cleaves the cyber-zombie in two.
Melee Combat (Split)
[Swords (4) + AGI (2) + Weapon Focus (1) + Reach (2) = 2]
6 2 3 4 5 2 2 4 1
[Unarmed Combat (4) + AGI (7) + Unseen Attacker (-6) = 2]
3 5 1 4 6
Tyros' counter-swing misses the second ghoul.