Contract #1: Big Man, Japan!

Shadowrunners starting their own security corporation--what could possibly go wrong?
User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 1:22 pm

Max moves cautiously around the object which Tyros is recklessly investigating just as before as he suggests,

"Doc is right. We need to get the frag out of here and fast. However, how much can you levitate, Tyros? If we gather everything into a big pile, could you just float it down the tunnel and into Doc's rover?"

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 5:53 pm

Tyros removes the sheet, pausing to examine it. The liner is lead. He steps back and examines the object and nearly doubles over from the blinding astral light that assaults his awakened eyes.

To Max, the statue is little more than a 7 foot sculpture, resembling an androgynous human in a neutral pose. It catches the light in strange ways as he peers at it through low-light.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 6:07 pm

Doc blinks.

"What the hell is something like that doing in an armory?" He muses to no one in particular.

He glances at the liner, and a knot suddenly twists in his stomach. Digging through his pack again, he pulls out the scientific toolkit, and retrieves a geiger counter. He holds the device up to the sculpture.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 6:20 pm

Curiously, the geiger counter--which normally detects some level of background radiation anywhere in the Barrens--registers absolutely nothing. The needle lies perfectly still on the far left delta.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 6:23 pm

Max depreciates the statue,

"It'd look great in our lobby. Let's take it with us and get the frag outta' here."

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 6:27 pm

Doc looks down at the device, double checks that the switch is on, slaps it a couple of times, and then finally sets it back down.

"Okay, that ain't right..."

Ignoring Max's comment, ignoring the primal urge to get the frag out of this place, and ignoring mangled bodies at his feet, He takes a closer look, hoping to discern what it is that he's looking at.

User avatar
Conway
Posts: 277
Joined: Tue Jan 10, 2012 3:37 pm

Re: Contract #1: Big Man, Japan!

Post by Conway » Sun Feb 12, 2012 6:48 pm

Sinjin glances briefly at the odd figure exposed by Tyros, and finding it rather uninteresting, proceeds to examine the rest of the vault. Prying lids off crates and unlatching boxes, he hums softly to himself as he assesses the inventory, looking specifically for detonation charges and explosive devices.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 7:21 pm

Doc reaches a hand out, fingertips splayed as he probes gingerly at the statue. As his fingers make contact, the statue wobbles on its base! Despite the enormous size, the curious artifact seems to be extremely light... almost impossibly so. Despite nearly knocking it over, Doc observes no negative results from his interaction.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 7:32 pm

Max is getting antsy,

"We don't know who or what might be coming our way at this moment, boys. We need to get in and get out before we have a chance to be detected. Doc-- quit screwing around with that thing and wire this place to fraggin' blow!"

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 7:39 pm

Doc shakes himself out of his reverie.

"Right, right."

He studies the room, looking for what appear to be the most load-bearing features. Decision made, he walks over to an ammo crate, opens it up, and dumps an entire container of explosive foam into it. He keeps the button on the aerosol can depressed until the last few puffs of white foam sputter out, and the can empties with a hiss. The crate is left looking like a giant death sundae, to which he adds the cherry to the top: A radio controlled blasting cap.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 7:42 pm

Max grabs a stack of two crates that appear to contain useful munitions and asks the team,

"Are we ready to bug out?"

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 7:46 pm

Doc casts another glance around the room. "Just a sec."

He repeats the process with another crate on the opposite side of the room, and sets the blasting cap to the same radio frequency as the first one. Making sure that both crates are pushed up firmly against the bulk of the munitions stores, he nods back at Max.

"I think this should do it. Always pays to to do a little overkill."

The draw of a strange, anomalous, and improbable item is too much for Doc to resist. After checking underneath the statue for pressure plates or other traps, he grabs it and wraps the bulky -- yet light -- object under his arm.
Last edited by Drew Buddy on Sun Feb 12, 2012 8:03 pm, edited 1 time in total.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 8:01 pm

The demo job set, Max makes for the door with his swag in hand. Despite the armful of toys, Max remains at the ready to drop the crates at a moment's notice and take on any comers. Pausing before he exits the room, Max asks,

"Kato, grab some fraggin' guns, will ya'?"

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 8:10 pm

First Aid Test
[First Aid (4) + LOG (7) + PuShed (1) + Medkit (6) (6) = 5]
1 1 4 3 2 4 2 6 1 3 2 1 4 6 6 6 6 2
(( 3P healed, apologize for the delay. ))

Max is feeling particularly light on his feet after the pain-killers that Doc (reluctantly) gave him; in lieu of the three battlefield sutures now decorating his chest.

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #1: Big Man, Japan!

Post by Stephen » Sun Feb 12, 2012 8:31 pm

Val abandons his examination of the various crates. He shoots an amused glance at Kato and the impossibly large load the small Japanese man is trying to shoulder. Rather than taking a box himself, he jerks his head to the door and hefts his SMG to ready-low as he stalks out into the darkened cavern.

"Alright sherpas, the silk road's a-callin'."

He peers around the vault door, checking to make sure that the recent commotion hasn't attracted any unanticipated company before waving the team out into the open tunnel.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 8:48 pm

Responding to what he hears coming from down the hallway, Max perks up whispers hurriedly,

"We've got incoming down the tunnel! Sounds like gangers-- maybe trogs-- definitely not yaks. Defensive positions! Doc! Any chance of getting those old turrets online in a hurry??"


Max drops the crates, reloads a full stock of armor piercing slugs into Marlowe, and takes up defensive position behind a support strut at the end of the tunnel. His lowlight eyes may not see as much as infrared would, but they see enough. Ultrasonic vision helps too.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 8:53 pm

Doc stares dubiously at Max for a moment. On one hand, Max's senses haven't been 100% reliable lately. On the other, the elf is equipped with more sensitive audio equipment than anyone else on the team.

"Frag it," He says, setting the statue down.

"I can try. How far away do you think they are?" He asks, already running toward the turrets.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 8:54 pm

Max supposes, but isn't 100 percent on it,

"End of the tunnel. Thirty seconds, maybe? Forty?"

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 8:56 pm

A voice carries down the tunnel, within the hearing frequency of the rest of the team.

"Watch yo' ass, Gundo. They might still be here."

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 8:57 pm

Kato sighs and gingerly sets down a full compliment of assault rifles.

"I tell them... so many time. Hideout in the middle of Halloweener territory--bad idea!"

That said, the eccentric ex-gangster kneels behind Max.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 8:57 pm

Doc steps lightly as he approaches the turrets.

He immediately sets to working on reactivating them.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 8:58 pm

"You see 'dat, Roadhog? You see somethin' movin'?"

"I can't... see nuttin' coz' you sat on my fraggin' goggles, drekbrain!"


User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 9:02 pm

Heavy Weapons (5) Extended Test
[Heavy Weapons (4) + AGI (9) = 3]
6 1 2 5 4 3 2 2 1 4 5 1 1
Doc unrolls his tool-kit and sets to work reconnecting the firing computer.
Infiltration Test
[Infiltration (3) + AGI (9) + Distracted (-2) = 5]
5 4 6 3 6 6 4 4 3 5

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 9:07 pm

Doc starts to get tunnel vision as he frantically reconnects the components in the turret. Time is running short, so he has to resort to plugging a few things in blindly, hoping that the designers followed the "if it fits, it's supposed to be plugged in there" principal.

Almost there.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 9:10 pm

Max also suggests,

"Hey Doc-- what about those handy drones of yours? Any chance they could deploy as support from the rover and surprise these fraggers from behind should we need some extra fire power?"

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 9:15 pm

An LED flashlight beam swings across the tunnel from the end opposite the runners.

"Turn 'dat drek off, fragface."


Images are visible in infrared now--five bodies incoming, three orcs and two humans.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 9:16 pm

Doc shakes his head as he digs around the guts of the turret.

"I don't think so. The Lynx isn't too stair-friendly, and might just end up tumbling down the stairway on its way here. The ones I've got in my pocket are pretty much for surveillance and infiltration only," he whispers.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 9:17 pm

Max holds steady as he peers down the sights of the shotgun. He wants to hear the all-clear for Doc before he betrays his friend's position and work with a hail of gunfire.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 9:17 pm

Heavy Weapons Extended Test
[Heavy Weapons (4) + AGI (9) = 5]
6 2 6 1 5 3 1 5 5 4 3 1 4
Doc slides the last connector into place and the tiny monitor on the back of the sentry gun springs to life.

PROGRAM TARGETS? ( Y/N )


(( You can stay in the open to designate targets, or retreat to cover with the caveat that the gun will fire with impunity. ))

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #1: Big Man, Japan!

Post by Stephen » Sun Feb 12, 2012 9:18 pm

Val's own heartbeat is clearly audible to him as he waits behind a pillar for a decent shot. He grits his teeth and unleashes a burst at the closest splash of thermographic color.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 9:21 pm

Doc winces at the burst of fire from Val's SMG. He'll just have to hope that the noise distracts the trolls long enough for him to finish his task.

operator$ Y

He starts designating the five targets as foes.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 9:47 pm

[ Val ]
[ Max = 53 ]
[ Doc = 46 ]
[ Tyros = 40 ]
[ Brutus = 33 ] < 2P
[ Gundo = 28 ]
[ Stackjoint = 28 ]
[ Sinjin = 27 ]
[ Rasher = 24 ] < DECEASED
[ Roadhog = 18 ]

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 9:49 pm

(( Killing time!! ))
Last edited by John on Sun Feb 12, 2012 10:12 pm, edited 1 time in total.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 9:49 pm

Ranged Combat (Val)
[Automatics (4) + AGI (5) + Smartlink (2) + RC (-1) = 1]
1 1 1 2 2 5 1 3 2 1 **Glitch!**
Val's burst peppers the concrete columns, but fails to hit a target.

(( 1 simple action left. ))

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #1: Big Man, Japan!

Post by Stephen » Sun Feb 12, 2012 9:58 pm

A low growl emerges from Val's throat as he fires another burst.

Locked