Contract #1: Big Man, Japan!

Shadowrunners starting their own security corporation--what could possibly go wrong?
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GM Nick
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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 10:07 pm

Ranged Combat (Val)
[Automatics (4) + AGI (5) + Smartlink (2) + RC (-2) = 3]
5 4 1 6 3 6 1 4 4
[REA (5) + Partial Cover (2) = 0]
4 2 3 3 4 1 2
Damage Resistance (Brutus)
[BOD (8) + Armored Vest (5) = 6]
4 3 1 6 6 5 2 6 4 3 6 5 3

(( 2P DAMAGE! ))


Val's volley is rewarded with a yelp of pain and a splash of orange in IR.

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John
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Re: Contract #1: Big Man, Japan!

Post by John » Sun Feb 12, 2012 10:13 pm

Max unloads his armor piercing rounds on the first ganger he sees-- making sure to shoot some target other than the one Val shot.
Last edited by John on Sun Feb 12, 2012 10:15 pm, edited 1 time in total.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 10:14 pm

Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) + Visibility (-1) = 6]
2 4 6 4 6 5 2 3 1 4 6 4 2 2 5 3 3 2 5
[REA (5) + Partial Cover (2) = 1]
4 2 3 3 6 4 4
Damage Resistance (Rasher)
[BOD (6) + Armor Vest (6) + Toughness (1) + Dermal Plating (1) + AP (-4) = 6]
4 6 6 5 5 4 5 6 2 3
(( 6P DAMAGE! ))

Marlowe's belches out a muzzle flare and hurls a slug into the leg of one of the gangers.
Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) + Visibility (-1) = 4]
4 1 4 1 1 2 5 4 2 1 5 4 2 2 2 5 5 4 3
[REA (5) + Partial Cover (2) + Wound Modifier (-2) = 2]
6 1 3 6 3
Damage Resistance (Rasher)
[BOD (6) + Armor Vest (6) + Toughness (1) + Dermal Plating (1) + AP (-4) + Wound Modifier (-2) = 1]
1 2 1 5 2 4 4 3
(( 8P DAMAGE! ))

Max's second shot blows a hole through the ganger's torso... and ends his life.

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Stephen
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Re: Contract #1: Big Man, Japan!

Post by Stephen » Sun Feb 12, 2012 10:16 pm

Val's growl fades as his eyes flick from his huge target to the nose of his SMG and back again.

Drek, is all his mind can think to say.

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Drew Buddy
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Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Sun Feb 12, 2012 10:18 pm

Doc tries to stay focused on the little screen. Despite the glow, the gangers don't seem to have taken notice of him. He finishes entering the last of the targets.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Sun Feb 12, 2012 10:19 pm

(( Doc's turn is used by the complex action of programming targets. ))

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Elliott
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Re: Contract #1: Big Man, Japan!

Post by Elliott » Sun Feb 12, 2012 11:56 pm

((shit, you spend your Sunday offline and suddenly you are three pages behind...))

(First, please roll magical theory knowledge skill to try and understand what the statue might be or signify. Ill use my edge too)

Tyros dashes behind a pillar, judging the distance slightly too far to sprint through the gunfire to claymore range. Afterall, even invisibility doesnt stop stray bullets the way ferocrete does. Peaking around the corner he makes a quick motion with his hand (centering) and grasps one of the Orcs's minds in a vice like grip (control thoughts, f4, order that orc to shoot the other one).
Last edited by Elliott on Mon Feb 13, 2012 12:46 pm, edited 1 time in total.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 9:48 am

Control Thoughts (f4)
[Spellcasting (6) + MAG (6) + Power Focus (2) = 3]
3 5 3 2 1 2 4 5 1 1 6 1 3 3
[WIL (4) + Partial Cover (2) + Counterspelling (3) = 3]
1 4 2 6 6 3 5 3 4
Tyros feels a repulsion as he reaches out with his mind, and the target's thoughts slip away from him like sand through his fingers.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 10:08 am

"Motherfragger!"

One of the orks leans from behind cover and returns fire.
Ranged Combat (Brutus)
[Longarms (5) + AGI (5) + Wound Modifier (-1) + Smartlink (2) = 5]
5 1 2 3 2 5 2 5 5 1 6
[REA (3) + Good Cover (4) = 1]
2 6 2 3 1 3 2
Val's adrenaline surges as he feels his body being struck. He withdraws his arm from where it had been exposed--where had he been hit? The hairs on the back of his neck raise as he finds a large dart protruding from the sleeve of his lined coat. The needle has bypassed the kevlar weave and embedded itself in his flesh.

His assailant ducks back behind the column.

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Stephen
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Re: Contract #1: Big Man, Japan!

Post by Stephen » Mon Feb 13, 2012 10:14 am

((If I still have a free action, I'll try to rip the dart out. If not, guess I'm fragged.))

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GM Nick
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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 10:21 am

"Careful boys, dems got a mage, ya feel? You know wha' ta' do. Geek da' mage!"
Counterspelling Test (Gundo)
[Counterspelling (5) + MAG (5) + Power Focus (1) = 5]
1 3 4 5 2 5 5 3 6 5 3
[Imp. Invis (f4) (4) + MAG (6) + Partial Cover (2) = 3]
4 3 2 4 2 5 4 1 6 4 6 4
Tyros fights against a sudden surge of magic ebbing his way, but his struggles are in vain. His large form is suddenly visible--a bright orange blot in the team's thermos.
Resist Drain (Gundo)
[WIL (5) + LOG (4) = 2]
5 1 3 1 2 3 6 2 2
(( 1S DAMAGE! ))

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GM Nick
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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 10:24 am

Val tears the dart from his arm, wincing as the needle leaves his flesh.

(( Free action. ))

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 10:50 am

(( Simple action, ready weapon. ))

Another ganger leans around a column and hurls a projectile towards the team.

"It's playtime, chummers!"
Ranged Attack (Stackjoint)
[Attack Pool (9) = 5]
5 6 6 1 6 2 3 3 5
Scatter Direction: 1
Scatter Distance (1): 5 - 5 = 0 meters
A metal canister bounces a few times before coming to rest in the middle of the team's position. Once still, it vents gas from apertures on either side; producing a voluminous cloud that quickly envelopes the team.
Toxin Resistance (Tyros)
[BOD (10) = 4]
5 5 5 1 1 3 2 4 5 1
Toxin Resistance (Max)
[BOD (4) = 1]
5 1 3 3
Toxin Resistance (Doc)
[BOD (4) = 2]
5 6 4 3
Toxin Resistance (Sinjin)
[BOD (5) = 1]
3 6 1 4 4
Toxin Resistance (Val)
[BOD (3) = 0]
2 4 2
Toxin Resistance (Kato)
[BOD (4) = 1]
5 4 1 1 **Glitch!**

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Drew Buddy
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Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Mon Feb 13, 2012 12:29 pm

(( You're up, Sinjin! ))

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Elliott
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Re: Contract #1: Big Man, Japan!

Post by Elliott » Mon Feb 13, 2012 12:44 pm

((First, about time we get a good magic fight! Second, there is no cover for Control Thoughts. The only cover in magic is for indirect damage attacks, like lightening bolt (but not direct attacks like manabolt))).

Tyros' face splits in two as he let's how a bark of cackle. The challenge of an enemy mage excites the troll in a way he has not felt in some time. Magic versus bullets always feels a bit one sided, for what bullet can bend the very laws of physics? But magic on magic is a true test, a chance to prove his mastery. A chance to recover from the sense of unbalance in his spellcasting that has plagued him all day. Looking through his astral vision, Tyros identifies which of the goons is astrally active, and points a long finger at him,"You heard him boys, frag the mage!"

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Conway
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Re: Contract #1: Big Man, Japan!

Post by Conway » Mon Feb 13, 2012 2:54 pm

((What effect, if any, am I succumbing to from this gas grenade?))

"Challenge accepted." mutters Sinjin in a gravelly and dangerously toned voice.

Dashing forward through the dark tunnel, Sinjin closes the distance between him and the attackers. His back to a pillar, he steps from behind it with arm raised, the cool metal of the throwing knives tingling his fingertips as he releases his grip. The knives spin end to end in unison as they volley toward the spellcaster.

"Catch!" cries Sinjin, voice strained by excitement and adrenaline.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:02 pm

Strange shapes loom from the shadows as Sinjin pounds towards his enemy. He's caught slightly off guard as his target appears to be a scarecrow with a flaming jack-o-lantern for a head! Nonetheless, the throwing knives leave his outstretched hands.
Ranged Combat (Sinjin)
[Throwing Knives (6) + AGI (5) + Hallucinations (-2) = 2]
1 5 2 3 2 5 3 3 2
[REA (5) + Partial Cover (2) = 4]
2 2 1 6 6 6 5
Ranged Combat (Sinjin)
[Throwing Knives (6) + AGI (5) + Hallucinations (-2) = 1]
5 2 3 3 1 3 1 1 3
[REA (5) + Partial Cover (2) = 2]
4 6 2 3 1 6 2
The knives bounce off of the concrete column, igniting the near-darkness with a flurry of sparks.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:11 pm

Something muscular flashes out from behind cover, leaving a series of images behind him, like a contrail. The team struggles with what they're seeing--is the ganger just wearing a mask, or his head indeed that of a wolf?

"Gundo don't like playin' catch," quips the man.
Melee Combat (Roadhog)
[Unarmed Combat (5) + AGI (6) = 4]
1 4 5 5 4 6 3 4 6 3 4
[Unarmed Combat (7) + AGI (5) + Hallucinations (-2) = 0]
1 2 2 2 2 2 3 4 1 4
The wolf-headed ganger catches Sinjin under the jaw with a fast uppercut.
Damage Resistance (Sinjin)
[BOD (5) + Armor (6) = 3]
5 2 5 1 5 4 4 1 4 1 3
(( 4S DAMAGE! ))

Sinjin staggers back, stars filling his vision.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:17 pm

(( I'm sure it was obvious, but the gas was a hallucinogen. ))

(( Initiative Pass 2 ))

[ Max = 43 ]
[ Doc = 41 ]
[ Brutus = 33 ] < 9P
[ Sinjin = 29 ]
[ Roadhog = 29 ]
[ Stackjoint = 26 ] < DECEASED
[ Tyros = 21 ]

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John
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Re: Contract #1: Big Man, Japan!

Post by John » Mon Feb 13, 2012 3:20 pm

Shaking his head of the hallucinations (which on your typical night Max might rather enjoy), Max fires on the target who shot Val with the dart.
Last edited by John on Mon Feb 13, 2012 3:24 pm, edited 1 time in total.

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Elliott
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Re: Contract #1: Big Man, Japan!

Post by Elliott » Mon Feb 13, 2012 3:20 pm

((Not to quibble, but you use the same initiative score for the whole combat turn, so should be same order for initiative pass 2))

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:25 pm

Max squints down Marlowe's sights as shadows loom and coalesce in his vision. The smartlink bounces around, confused by the sensory input.
Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Hallucinations (-2) + Smartlink (2) = 3]
4 3 3 6 1 5 2 2 2 3 2 5 2 4 4 1 2 1
[REA (5) + Partial Cover (2) = 3]
1 6 6 5 4 3 3
A chunk of concrete explodes as the ganger ducks back.
Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Hallucinations (-2) + Smartlink (2) = 4]
6 4 1 4 4 4 5 5 1 2 2 4 3 3 6 2 4 3
[REA (5) + Partial Cover (2) = 2]
4 2 3 1 4 6 5
Damage Resistance (Brutus)
[BOD (8) + Armored Vest (5) + APDS (-4) = 2]
3 3 1 2 4 6 2 2 5
(( 7P DAMAGE! ))

The ganger called Brutus lets out a howl as Max's shotgun punches a large hole in his stomach.

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Drew Buddy
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Re: Contract #1: Big Man, Japan!

Post by Drew Buddy » Mon Feb 13, 2012 3:27 pm

Doc executes a clumsy roll behind the nearest pillar, and fires a narrow burst at Stackjoint.
Last edited by Drew Buddy on Mon Feb 13, 2012 3:36 pm, edited 1 time in total.

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John
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Re: Contract #1: Big Man, Japan!

Post by John » Mon Feb 13, 2012 3:30 pm

Seeing the metahuman's stomach bloom in an orgasm of gore, Max shouts to the seriously injured creature,

"YOU LIKE THAT, YOU ORK CUNT?!?!"

Dropping prone, Max ejects the smoking shell casing from his shotgun and readies another.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:43 pm

Ranged Combat (Doc)
[Battle Rifles (8) + AGI (9) + Smartlink (2) + Hallucinations (-2) = 10]
6 5 5 5 2 6 5 1 5 6 1 6 5 3 1
[REA (6) + Partial Cover (2) = 2]
4 5 5 1 3 3 4 3
Doc leans forward and, for a split second, the battle rifle is an extension of his body. He exhales two-thirds of his lung capacity and gently squeezes the trigger.
Damage Resistance (Stackjoint)
[BOD (6) + Armored Vest (6) + AP (-4) + Toughness (1) + Dermal Plating (1) = 3]
4 3 3 1 4 5 6 1 1 6
(( 15P DAMAGE! ))

Three thunderous booms echo throughout the tunnel, accompanied by basketball-sized muzzle flares. When the smoke clears, Stackjoint's legs are missing a torso. The concrete walls on either side are spackled with quickly dimming red hues in thermo.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:50 pm

Brutus, seriously wounded, jams a fresh dart in his rifle and aims shakily at the ork engaged in melee combat with his comrade.
Ranged Combat (Brutus)
[Longarms (5) + AGI (5) + Smartlink (2) + Firing From Cover (-2) + Wound Modifier (-3) + Target in Melee Combat (-2) = 2]
2 3 3 5 5
[REA (6) + Engaged in Melee Combat (-2) = 1]
6 4 1 1 **Glitch!**
Sinjin feels pressure as a dart hits his shoulder. Fortunately, it fails to penetrate his armor.

(( In case anyone is wondering, a dart weapon needs at least 2 net hits to deliver a dosage. ))

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 3:50 pm

Brutus curses and sinks against the concrete column.

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Conway
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Re: Contract #1: Big Man, Japan!

Post by Conway » Mon Feb 13, 2012 3:58 pm

Regaining his balance, Sinjin shakes his head to clear his vision and immediately regrets the movement. Swirling contrails and tracers coalesce in his vision before solidifying into the wolf faced beast leering before him. The fine hairs of his neck stiffen with rage, and the taste of blood in his mouth "raises his hackles." Realizing the absurd irony, Sinjin laughs maniacally.

"Cmon then, puppy. Time for a gelding."

((Unarmed, Critical Strike, Killing Hands))

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 4:01 pm

Sinjin steps in with a an open-hand blow.
Melee Combat (Sinjin)
[Martial Arts (7) + AGI (5) = 4]
1 1 6 2 2 2 3 5 6 2 3 5
[Unarmed Combat (5) + AGI (6) = 5]
5 5 1 3 6 2 4 3 1 6 5
The ganger feints backwards and away from the attack.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 4:04 pm

Roadhog uses the momentum from his feint and brings his body around in a backwards round-house kick.
Melee Combat (Roadhog)
[Unarmed Combat (5) + AGI (6) = 4]
4 5 3 4 1 1 3 2 5 6 6
[Martial Arts (7) + AGI (5) = 7]
5 3 2 6 2 6 6 5 1 6 5 4
...which Sinjin sees coming before the move is even performed! The ork crouches as the ganger's leg flies overhead.

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Elliott
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Re: Contract #1: Big Man, Japan!

Post by Elliott » Mon Feb 13, 2012 5:54 pm

Tyros roars as he runs round his pillar and charges the ganger in melee with Sinjin, sliding to a stop about 6 feet from the target and, using his long reach, making a huge downward chop with his claymore.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 6:05 pm

Melee Combat (Tyros)
[Swords (7) + AGI (4) + Weapon Focus (2) + Reach (4) = 9]
3 4 5 6 1 4 5 6 2 6 5 3 5 2 3 5 6
[Martial Arts (5) + AGI (6) + Multiple Combatants (-1) = 6]
4 4 5 6 4 5 1 5 5 5
Damage Resistance (Roadhog)
[BOD (5) + Armored Vest (4) + Multiple Combatants (-1) + AP (-1) = 2]
2 4 3 5 4 2 6
(( 9P DAMAGE! ))

The Claymore sings through the air and catches the ganger by surprise. A massive wound is torn from shoulder to knee, forcing rivulets of blood to spatter all three members of the foray.

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John
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Re: Contract #1: Big Man, Japan!

Post by John » Mon Feb 13, 2012 6:09 pm

Max sees his troll companion take a huge swipe at an ork-- slicing him nearly stem to stern-- and smiles devilishly. Returning his focus in an imperceptible blink of an eye, Max turn his attention to the mage.

"Alright Merlin, let's see you get crafty with this," mutters the elf as he unleashes a wall of armor piercing lead at the magic user.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 6:59 pm

Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) + Hallucinations (-2) = 3]
1 2 1 2 1 2 4 1 2 1 1 2 6 6 1 1 4 5
[REA (5) + Good Cover (4) = 6]
5 1 6 6 6 3 6 6 2
A shower of concrete erupts as Max's first slug is shy of its target.
Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) + Hallucinations (-2) = 5]
1 6 3 2 1 6 6 3 4 1 1 5 1 4 5 1 1 2
[REA (5) + Good Cover (4) = 4]
2 1 2 4 2 6 6 6 5
Damage Resistance
[BOD (5) + Form Fitting Body Armor (6) + AP (-4) = 3]
4 4 1 3 6 6 6
(( 5P DAMAGE! ))

Max wings the mage's arm, prompting a yelp of pain and a flurry of expletives.

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Re: Contract #1: Big Man, Japan!

Post by GM Nick » Mon Feb 13, 2012 7:01 pm

The machine gun barrel of the sentry gun swings around towards the gangers as it springs to life.

[ Doc = 55 ]
[ Max = 47 ]
[ Tyros = 36 ]
[ Gundo = 34 ]
[ Val = 34 ]
[ Sentry Gun = 27 ]
[ Brutus = 26 ]
[ Sinjin = 23 ]
[ Roadhog = 22 ]

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