Contract #3: I, Robot?

Shadowrunners starting their own security corporation--what could possibly go wrong?
User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #3: I, Robot?

Post by Drew Buddy » Tue Apr 03, 2012 11:31 am

Adams leans out from cover on Max's signal, and fires a burst at the enforcer on the right.

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Tue Apr 03, 2012 12:03 pm

(( For the record, my area jammer isn't rated high enough to cancel the enforcers' ability to call for backup. Nor do you have to 'point' an area jammer. If you require assistance with electronic warfare, please consult your friendly neighborhood decker before helping yourself to his equipment. ))

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #3: I, Robot?

Post by John » Tue Apr 03, 2012 12:04 pm

(( Sorry, your friendly neighborhood killing machine wanted to get this show on the road. ))

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Tue Apr 03, 2012 12:14 pm

(( Story of our lives. :lol: ))

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 1:14 pm

Infiltration Test (Doc)
[Infiltration (3) + AGI (9) = 4]
1 3 5 5 1 4 6 2 6 4 4 2
Infiltration Test (Max)
[Infiltration (2) + AGI (10) = 4]
6 3 5 6 3 2 4 1 4 4 6 4
Perception Group Test (4) (Enforcers)
[Perception (4) + INT (4) = 5]
5 6 5 1 1 2 5 6
[ Enforcer 2 = deceased ]
[ Doc = 48 ]
[ Enforcer 3 = deceased ]
[ Val = 45 ]
[ Enforcer 1 = 44 ]
[ Max = 43 ]
[ Sinjin = 40 ]
[ Tyros = 22 ]


Enforcer #2 spins as he hears the runners approaching.

(( Simple action, ready weapon. ))

He flicks off the safety on his Ares Alpha and fires a burst at Doc.
Ranged Combat (Enforcer 2)
[Automatics (5) + AGI (6) + Smartlink (2) = 4]
5 4 6 1 3 5 4 2 1 6 2 1 3
[REA (8) = 4]
3 1 6 5 6 1 2 6
Doc stands firm, the sudden barrage burning a hole through his coat but failing to harm him.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #3: I, Robot?

Post by John » Tue Apr 03, 2012 1:16 pm

(( Seems to me that if they somehow sensed us before we popped out and shot, we should be getting cover modifiers. ))

(( Not if--as in this case--they reacted faster than you. ))

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #3: I, Robot?

Post by Drew Buddy » Tue Apr 03, 2012 1:17 pm

"Frag!" Doc hisses, opening up on enforcer 3.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 1:28 pm

Ranged Combat (Doc)
[Battle Rifles (8) + AGI (9) + Smartlink (2) = 9]
6 6 6 4 5 6 4 4 3 5 2 2 2 3 6 3 1 5 5
[REA (7) = 1]
4 3 2 6 3 3 4
Damage Resistance (Enforcer 3)
[BOD (6) + Armor (8) + AP (-4) = 7]
6 5 5 6 4 2 5 3 6 5
(( 10P DAMAGE! ))

Doc's first burst rips through Enforcer #3's armor and sends him crashing to the floor.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 1:33 pm

Ranged Combat (Doc)
[Battle Rifles (8) + AGI (9) + Smartlink (2) = 3]
4 1 4 3 2 5 5 3 1 2 3 3 2 2 6 4 1 3 3
[REA (7) + WM (-3) = 1]
1 1 2 5 **Glitch!**
Doc's second burst is so concentrated that the enforcer's head explodes like a ripe melon, splattering the narrow hallway with gore.

(( Val's up. ))

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Tue Apr 03, 2012 1:36 pm

Val presses the butt of his rifle to his shoulder, sights in on Enforcer 1, and depresses the trigger to fire a volley.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 2:16 pm

Ranged Combat (Val)
[Automatics (5) + AGI (5) + Smartlink (2) = 5]
6 3 4 5 1 2 6 1 3 2 5 6
[REA (7) + WM (-3) = 3]
2 6 5 6
Damage Resistance (Enforcer 1)
[BOD (6) + Armor (8) + AP (-1) + WM (-3) = 3]
2 4 4 2 1 6 3 6 5 4
(( 6P DAMAGE! ))

Val's burst hits home and the enforcer staggers back, bleeding from several gunshot wounds.

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Tue Apr 03, 2012 2:22 pm

Val watches his rounds pepper the enforcer. He fires again hoping for a similar effect.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 2:23 pm

Ranged Combat (Val)
[Automatics (5) + AGI (5) + Smartlink (2) + RC (-1) = 2]
1 1 4 1 6 1 4 3 6 1 2
[REA (7) + WM (-1) = 2]
3 2 4 6 4 6
Recoil from the HAR kicks the shots away from their intended target.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 2:27 pm

The Enforcer grimaces as he pulls up his shotgun and returns fire.
Ranged Combat (Enforcer #1)
[Longarms (5) + AGI (6) + Smartlink (2) + WM (-2) = 2]
3 3 1 1 3 3 3 3 5 4 5
[REA (7) = 4]
3 4 6 3 5 6 6
Ranged Combat (Enforcer #1)
[Longarms (5) + AGI (6) + Smartlink (2) + WM (-2) = 2]
2 4 2 3 6 5 4 1 2 1 3
[REA (7) = 2]
4 3 1 3 6 5 4
Val dives across the floor, avoiding the shotgun discharges.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #3: I, Robot?

Post by John » Tue Apr 03, 2012 2:31 pm

Max recovers from the fumble that cost him the jump on the enforcers, and fires a narrow burst at the uninjured enforcer.

(( BF, +4DV. If he dies, move onto next. ))

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 3:32 pm

Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) + Reflex Recorder (1) = 7]
2 2 1 6 4 5 4 2 2 5 3 4 2 5 6 4 6 1 2 5 4
[REA (7) = 3]
1 5 5 2 4 4 5
Damage Resistance (Enforcer 2)
[BOD (6) + Armor (8) + AP (-4) = 3]
1 5 6 4 1 4 2 4 4 6
(( 10P DAMAGE! ))

Max's first burst rips through the enforcer's torso, shredding his armor like the stuffing in a toy.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 3:39 pm

Ranged Combat
[Shotguns (8) + Reflex Recorder (1) + Smartlink (2) + AGI (10) + RC (-3) = 7]
6 4 6 4 1 4 2 5 2 5 5 1 4 6 1 2 5 4
The enforcer collapses, bleeding out from multiple wounds.

(( Sinjin is up, we have one enforcer alive with 6P damage. ))

User avatar
Conway
Posts: 277
Joined: Tue Jan 10, 2012 3:37 pm

Re: Contract #3: I, Robot?

Post by Conway » Tue Apr 03, 2012 6:05 pm

Striding forward brazenly, Sinjin's air of nonchalance is decidedly out of place in the midst of the firefight. His mind is preoccupied, replaying the fight with Omega in his minds eye. He, and the others, had held their own against a machine whose strength and agility were beyond metahuman. A machine whose grace and fighting prowess represented the pinnacle of the martial arts, a real life example of what every student of such arts strives for but never actually expects to witness. They are each machines, in a way. Or more aptly, they each share a quest to become the machine; all precision, reflex, power...perfection. But these were just ideological exercises, meditations...not meant to be something tangible and attainable. The encounter had had a near spiritual effect on Sinjin, the repercussions of which would ripple through his conscience for days.

Ignoring the whizzing bullets like so many flies, Sinjin walks defiantly forward to ram a stiffened hand into the throat of the injured enforcer, dejectedly silencing his injury induced whimpering with unabashed disdain.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Tue Apr 03, 2012 6:43 pm

(( Pullitzer material. ))
Melee Combat (Sinjin)
[Martial Arts (8) + AGI (5) = 6]
3 3 4 6 4 5 6 5 2 5 6 2 1
[Unarmed Combat (4) + AGI (6) + WM (-2) = 1]
1 4 3 2 3 5 4 2
Damage Resistance (Enforcer 1)
[BOD (6) + Armor (8) + WM (-2) = 5]
2 3 4 2 5 6 6 3 6 4 6 3
(( 9P DAMAGE! ))

Sinjin's blow snaps the Enforcer's neck--and ends the fight.

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Tue Apr 03, 2012 7:19 pm

(( Posts should have a 'like' button. Because that last one was awesome. ))

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #3: I, Robot?

Post by Drew Buddy » Tue Apr 03, 2012 8:59 pm

(( Haha, totally! I did some digging, and even found a mod for it: http://www.phpbb.com/community/viewtopic.php?t=2095240 ))

User avatar
Conway
Posts: 277
Joined: Tue Jan 10, 2012 3:37 pm

Re: Contract #3: I, Robot?

Post by Conway » Tue Apr 03, 2012 9:49 pm

((Dost thou bite thy thumb at me? You guys are crazy. That post was barely coherent! Read it again! I think I repeated words in almost every sentence. Pretty good, for a seventh grader. Yup... Methinks I am being mocked...Buncha jerks. :x ps Sinjin hates you ;P ))

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #3: I, Robot?

Post by John » Tue Apr 03, 2012 10:30 pm

Max steps aggressively forward into the carpark as he reloads Marlowe, performing a quick check of the enforcers for any security clearance items that might prove useful in the team's escape. Gesturing around, Max says,

"Lead the way, doctor. Val, hook us into a vehicle."

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Wed Apr 04, 2012 9:11 am

Val retrieves the useless area jammer from the parking lot floor, deactivates it, and returns it to his pack.

"You know, 'mano, an occasional 'please' wouldn't fragging kill you."

Following Dr. Takahara, Val swivels his head left and right, looking for a vehicle with adequate mass, suspension, and seating room, and preferrably some modicum of armor.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #3: I, Robot?

Post by John » Wed Apr 04, 2012 9:18 am

Max slaps the decker on the back, and says in good humor,

"No, but it might kill you."

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Wed Apr 04, 2012 9:53 am

Val keeps looking for a suitable getaway vehicle.

"Better than killing us all," he grumbles.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Wed Apr 04, 2012 10:14 am

After a bit of scouring, the team locates a GMC Bulldog. The Rover it ain't--but it'll do.

User avatar
Stephen
Posts: 566
Joined: Mon Jan 02, 2012 12:32 pm

Re: Contract #3: I, Robot?

Post by Stephen » Wed Apr 04, 2012 10:24 am

Val approaches the GMC Bulldog. He makes a quick circuit of the vehicle, directs an experimental kick at one of the tires, and nods.

"Well, I was hoping for an APC, but I guess this will have to do."

Val calls up an AR window and brings the GMC's node into view. Val begins probing the firewall while assembling a false set of credentials that might grant him a subscription to the node.

(( Am I correct in assuming I will only need a user-level account to unlock the doors and start the engine? In this case, its kinda similar to telling a coffeemaker to brew coffee... If i do need higher credentials, however, please apply the appropriate threshold modifer for a security account. ))

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Wed Apr 04, 2012 12:30 pm

Hack on the Fly Test (3) (Val)
[Hacking (5) + Exploit (6) + Codeslinger (2) = 4]
6 4 3 5 3 6 1 4 6 1 4 2 1
Val utilizes a popular exploit by gaining entry through the On-Star assistance back-door. The doors unlock and the engine fires up.

Alpha cocks his head.

"There are several platoons converging on our location. I suggest we make a hasty retreat."

User avatar
Conway
Posts: 277
Joined: Tue Jan 10, 2012 3:37 pm

Re: Contract #3: I, Robot?

Post by Conway » Wed Apr 04, 2012 12:35 pm

Snapping out of his reverie at the sound of an engine turning over, Sinjin takes a cue from Val and climbs inside the pirated vehicle. Having no guns, and therefore no use for a window to dangle a weapon through, he climbs into the middle seat and buckles in.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #3: I, Robot?

Post by Drew Buddy » Wed Apr 04, 2012 12:37 pm

Adams hops in the driver's seat. He thinks back to the explosive brick wedged in the hydrogen containers.

"Takahara, is there any chance Mitsuhama could replicate your work?" He asks the scientist.

"We have one last chance to, um, erase the laboratories before we leave."

User avatar
Elliott
Posts: 596
Joined: Mon Oct 31, 2011 10:25 am

Re: Contract #3: I, Robot?

Post by Elliott » Wed Apr 04, 2012 12:54 pm

Tyros pushes Takahara into the vehicle and climbs in after him, taking the window seat and blocking the doctor from gunfire with his girth.

"Blow the place, Doc. Let's take no chances and now is a great time for a diversion."

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Contract #3: I, Robot?

Post by John » Wed Apr 04, 2012 1:27 pm

Max climbs in the front passenger seat to appropriately ride shotgun.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Contract #3: I, Robot?

Post by Drew Buddy » Wed Apr 04, 2012 3:19 pm

"Agreed," Adams says, thumbing the detonator.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Contract #3: I, Robot?

Post by GM Nick » Wed Apr 04, 2012 3:31 pm

A muffled sound and a slight vibration, followed by a rain of grit marks the explosion in the hydrogen storage area. After triggering the blast, Doc throws the Bulldog into gear and burns rubber, peeling out across the employee parking lot. A few terrified wage-slaves leap out of the rampaging van's path as the team careens down the exit ramp. It's not until the bottom that they encounter the first group of enforcers.

Locked