Run #6: Where No Chummer Has Gone Before

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Drew Buddy
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Re: Run #6: Where No Chummer Has Gone Before

Post by Drew Buddy » Wed Nov 30, 2011 2:58 pm

Doc waves Rawhide away.

"Go, go! I've got this. I'll catch up with you," he says, redoubling his efforts to crack the safe.

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GM Nick
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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Wed Nov 30, 2011 3:05 pm

Guard 2 takes aim at Max and fires with a Viper Slivergun.
Ranged Combat
[Semi-Automatics (6) + AGI (5) + Smartlink (1) = 3]
4 5 3 3 1 4 4 5 5 4 1 4
[REA (8) + Good Cover (4) = 5]
6 4 6 4 6 4 5 3 3 3 2 6
Ranged Combat
[Semi-automatics (6) + AGI (5) + Smartlink (1) = 5]
6 3 3 3 5 5 6 1 2 2 4 5
[Good Cover (4) + REA (8) = 4]
1 6 1 6 2 2 3 3 5 4 1 5
Damage Resistance
[BOD (4) + Armor (9) + Flechette +AP (4) + Tougness (1) = 7]

4 1 6 3 4 4 6 4 2 5 3 4 6 6 6 5 4 2
((5P DAMAGE))

A stray flechette penetrates Max's armor and wedges itself deep inside his shoulder.

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John
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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Wed Nov 30, 2011 3:06 pm

Max blurts out in pain as the bullet sears through his flesh,

"FRAG!!"

The elf goes about clutching his wound, grunting in anguish as his fingers find the hole and instinctively shield it from further incursions.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Wed Nov 30, 2011 3:15 pm

<Hang in there... --huff-- guys... almost --huff-- there!>

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Drew Buddy
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Re: Run #6: Where No Chummer Has Gone Before

Post by Drew Buddy » Wed Nov 30, 2011 3:20 pm

The Fly-Spy drone has been waiting patiently for further orders, having followed Bell into the hangar.

Seeing through its eyes, the direction that the battle has taken, Doc commands it to fly headlong into the first guard.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Wed Nov 30, 2011 3:22 pm

The second guard, sensing an easy opportunity, fires on Max.
Ranged Combat
[Semi-automatics (6) + AGI (5) + Smartlink (1) = 3]
5 4 1 4 5 4 3 1 2 5 2 4
[REA (8) + Good Cover (4) + Wound Modifier (-1) = 6]
3 5 5 5 1 1 5 4 5 5 3
Ranged Combat
[Semi-automatics (6) + AGI (5) + Smartlink (1) = 7]
3 6 5 5 2 3 6 2 5 6 5 4
Damage Resistance
[BOD (4) + Armor (9) + Flechette +AP (4) + Toughness (1) + Wound Modifier (-1) = 9]
5 2 4 5 2 4 6 4 6 6 6 5 4 2 4 6 6
(( 6P DAMAGE. ))

Another flechette catches Max in the chest, knocking him flat on his ass. He is in dire straits!

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Wed Nov 30, 2011 3:27 pm

"Got him! I think he might be dead."

Both of the guards emerge warily from cover.

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John
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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Wed Nov 30, 2011 3:27 pm

Blood spurts from Max's wounds and sprays from his mouth as he cries out wordlessly.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Wed Nov 30, 2011 3:39 pm

Rawhide creeps towards the doorway as he approaches, hoping to gain the element of surprise in combat.
Infiltration Test
[Infiltration (4) + AGI (6) = 2]
3 6 2 1 4 1 2 4 5 1
Group Perception (2)
[Perception (2) + INT (4) = 2]
4 6 4 1 6 1

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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Wed Nov 30, 2011 3:58 pm

(( Alright, so I'm definitely not impartial here, but if you heal me with a vengeance Dougal, I should be able to ice both of these fuckers next round now that they're not behind cover. Definitely at least one, and with Rawhide on the way it seems like your action which would make the most strategic sense. But maybe I only think that because Max only has 12 boxes of P and is currently at 11. I'd be rolling roughly 17d6 against 6d6. And since you're invis, they wouldn't even see you to fire on you after you healed me. ))

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Elliott
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Re: Run #6: Where No Chummer Has Gone Before

Post by Elliott » Thu Dec 01, 2011 12:25 am

((I think it's actually more risky for Tyros to heal Max because there is a fair chance you won't kill them both with your wound modifiers and they will ice you in your weakened state. Better to kill them or at least distract them, I think. More importantly, charging them would definitely be Tyros' reaction.))

Tyros is shocked to see Max go down in a spray of blood. Despite the precariousness of some of their work, the team had thus far managed to avoid any near fatal injuries. The tension between the troll and elf that always somewhat permeated their relationship vanishes for Tyros at the moment the elf hits the ground.

"BASTARDS!"

Tyros' charges the two guards and his massive, invisible blade makes two wide sweeps, taking one and then the other in a smooth, continuous motion. (my basic dice pool is 13, minus 2 for sustaining, so I'll split it 6 dice on guard 1 and 5 on guard 2. Plus 3 for reach and 4 for invis modifiers for both, means I should be rolling 13 and 12 dice respectively, against whatever unarmed combat they have. Don't forget the claymore has -1 AP for each as well.)

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John
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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Thu Dec 01, 2011 12:30 am

(( If you say so, but healed to below 6P I would have been rolling 17d6 and 15d6 against 6d6 REA. Max has a much better statistical chance of killing both. ))
Last edited by John on Thu Dec 01, 2011 10:08 am, edited 1 time in total.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 8:37 am

The security guards hear (but don't see) something large bounding towards them.
Melee Combat
[Swords (7) + AGI (4) + Weapon Focus (2) + Reach (3) + Sustaining (-2) + Split Dice Pool (-7) + Attacker Unseen (6) = 7]
3 5 5 5 3 5 5 4 5 6 1 3 3
Damage Resistance
[BOD (5) + Armored Suit (4) = 1] (( 15P DAMAGE. ))
4 4 4 4 2 3 5 1 4
The first sweep of the claymore cuts the guard from crotch to chin, effectively splitting him in two.
Melee Combat
[Swords (7) + AGI (4) + Weapon Focus (2) + Reach (3) + Sustaining (-2) + Split Dice Pool (-7) + Attacker Unseen (6) = 6]
3 3 5 6 1 6 6 3 1 5 5 4 4
[REA (6) = 3]
1 6 6 5 1 4
Damage Resistance
[BOD (5) + Armor (4) = 2] (( 12P DAMAGE. ))
1 1 6 1 4 6 1 3 4
Returning the blade towards the second guard rewards Tyros with a deep gash that penetrates halfway into the guard's body. He gives a strangled cry, claws at the blade, and slides off--dead.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 8:45 am

Rawhide stands up straight, looking a tad bit disappointed he didn't get in on the action... until he sees Max. His face drains of color and the typically stoic dwarf looks shellshocked.

"Oh, jesus, no!"

He rushes over and holds his palms against Max's chest wound, attempting to staunch the blood.

"Tyros, can't you do something?"

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 8:58 am

Hacking Test (1)
[Electronics (2) + LOG (7) + Distracted (-2) = 2]
6 5 1 2 2 4 4
Despite his anxiety over his comrade's predicament, Doc works as calmly as he can. As he bridges two circuits, the door to the safe swings open.

Inside, nestled in a haze of vapor, is the fifth and final canister.

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Re: Run #6: Where No Chummer Has Gone Before

Post by Drew Buddy » Thu Dec 01, 2011 9:41 am

Doc pulls his hands up inside the sleeves of his coat, and grabs the canister.

< I got it! I'm on my way > He comms.

Cradling it under his left arm, and with his SMG in his right hand, he runs as fast as he can manage without being tripped up by the manner in which gravity changes with each foot step.

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Elliott
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Re: Run #6: Where No Chummer Has Gone Before

Post by Elliott » Thu Dec 01, 2011 9:50 am

Tyros drops invisibiltity as he returns his claymore to its backsheath. Running over to kneel down next to Max, he holds his hands slightly above the wounds (centering) and wills the flesh to knit itself back together (heal, f6).

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 10:03 am

Heal Test (f6)
[Spellcasting (6) + MAG (6) + Power Focus (2) + Essence Penalty (-2) = 7] (( 7P HEALED. ))
2 6 3 5 6 5 4 5 6 3 1 6
Max feels a searing pain as astral energies pull the flechette darts free of his body and begin to re-knit sinew and cauterize veins. The blood dries and crusts off, and the elf is left with minor, aching wounds.
Resist Drain
[WIL (4) + LOG (6) + Centering (1) + Focused Concentration (2) = 4
2 3 1 2 1 5 5 2 6 6 4 2 4
(( 1S DAMAGE. ))

Tyros feels a slight swimming in his head, but he wraps up the spell with minimal strain.

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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Thu Dec 01, 2011 10:12 am

Max paws numbly at his wounds, still in tremendous pain, but rapt in what feels like a muted commercial break from it. Vacantly, he mutters,

"Fraggin' hell..."

Looking again around his surroundings, Max sees the two guards-- the first cleft in two and the other with a massive gaping wound. The elf nods and looks plaintively back to the troll kneeling over him, and sincerely says,

"Thanks. I owe you one."

Max begins to work himself back to his feet, but with the pain of the wounds and healing still fresh in his body and mind, the work is slow-going.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 10:16 am

Rawhide heaves a gigantic sigh.

"Thank god for your flim-flam, Tyros."


A strange noise, a bit like a balloon being filled with helium, punctuates the exhausted silence. All of the atmosphere begins to drain out of the room, through a breach in the hull.

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John
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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Thu Dec 01, 2011 10:22 am

Max looks up as he struggles to his feet.

"Sounds like our cue to exit stage left," Max says as he shambles into the escape pod, collapsing in an exhausted, broken pile into one of the seats. Pulling his restraints over himself and fastening them with the last bit of strength he has, Max goes all but limp and awaits their exit.

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Re: Run #6: Where No Chummer Has Gone Before

Post by Drew Buddy » Thu Dec 01, 2011 10:25 am

Doc runs into the hangar at full tilt, and doesn't slow down at the door to the escape pod. Landing in a seat with all his momentum, he straps in and waits for the others.

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 10:27 am

"You are a valuable asset to the Mitsuhama corporation," says an excited, automated female voice.

"Please be sure to locate the safety harnesses located within the protective webbing. Insert the latch into..."

Rawhide fumbles with his buckles. "I hate space. Why is it even a thing? It shouldn't be a thing!"

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Elliott
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Re: Run #6: Where No Chummer Has Gone Before

Post by Elliott » Thu Dec 01, 2011 10:47 am

Tyros sits down in a seat clearly not designed with a troll in mind and straps himself in. "Someone make it go!"

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 11:23 am

Doc slams down the activation lever and the door to the pod slams shut. The pod shudders and then disassociates from the station, disposable thrusters generating incredible momentum. The Mitsuhama space station begins to shrink through a tiny viewport in the pod door, its hull warping as the multiple fissures give way to the power of physics.

It only takes a few minutes before gravity resumes its tenacious hold on the runners and the g-forces begin to grow.

Rawhide looks particularly nervous. "This tin can ain't gonna burn up?"

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 11:31 am

"Thank you for choosing the Mitsuhama Emergency Safety Vessel. We know you have a wide variety of safety vessels to choose from..."

The temperature in the cabin grows as the pod slams into Earth's atmosphere.

"...and we recognize that you have chosen Mitsuhama."

Rawhide gnaws on his beard and clings to the safety webbing.

"Please do not attempt to exit the safety vessel until it has completed the surface-impaction procedure."

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Re: Run #6: Where No Chummer Has Gone Before

Post by Elliott » Thu Dec 01, 2011 11:33 am

Tyros breaks into a wide, shit eating, grin, in the face of this possible doom overwhich he has no control. "Nothing to do but hold on a pray!"

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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Thu Dec 01, 2011 11:41 am

Max, delirious from exhaustion, begins singing at mid-level,

"I'm a rocket maaaaaaaaaaaaaaaaaaaaan..."

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Re: Run #6: Where No Chummer Has Gone Before

Post by Drew Buddy » Thu Dec 01, 2011 11:43 am

Doc looks out the small window at the planet below, before turning his gaze to the decaying space station behind them. He can almost see it starting to rotate from the forces of the venting gas.

"How long do you figure before insurance companies start listing us under 'Acts of God'?" He asks with a slight twinge of satisfaction.

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Re: Run #6: Where No Chummer Has Gone Before

Post by John » Thu Dec 01, 2011 11:55 am

Max laughs,

"Not soon enough!"

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Re: Run #6: Where No Chummer Has Gone Before

Post by GM Nick » Thu Dec 01, 2011 11:56 am

For a moment, as the pod tumbles, the dawn of a new day is visible through the smudged viewport. A blade of brilliant sunlight penetrates the quickly approaching cloud layer in a culmination of impossible madness and beauty. The breath-taking scene transforms in a literal sense as the g-forces knock the wind from each runner. A sound like the end of the world fills their ears and the tiny vessel shudders violently.

Rawhide somehow manages to shout against the din. "I wonder if this is going to--"

Sensation of the outside world tumbles away in a chaotic combination of kinetic force and sound. You're vaguely aware of a large impact just as you plunge into the icy depths of unconsciousness.

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