Run #7: Through the Looking Glass

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 12:27 pm

Max tries to let Doc off the hook of his guilt,

"We all do what we have to do to survive, amigo, and in my experience things never turn out the way they should. A gang of trolls taught me that. And then a few years later, there you are, loading severed limbs into luggage or crawling through ducting."

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 12:30 pm

Doc nods.

"Hey, at least I finally got to go to space!"

He finishes darkly, "Of course, we managed to burn that one to the ground too. Story of my life."

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 12:31 pm

Max chuckles,

"Yeah, I meant to ask you if it was all you thought it would be..."

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 12:36 pm

Doc grunts, "Hoped for? No. Expected? Pretty much, yeah."

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 12:39 pm

Infiltration Test (Doc)
[Infiltration (3) + AGI (7) = 7]
6 6 3 2 6 6 5 6 3 5
Infiltration Test (Max)
[Infiltration (3) + AGI (8) = 6]
3 5 6 5 6 3 2 4 3 6 5
Doc and Max come to abrupt halt. The duct they are crawling in is suspended above a large room. A portion of the steel frame has been torn away and allows them to peer downwards. A number of makeshift tables have been set up and at least a dozen monks walk to and fro, working intently on various pieces of computer hardware.
Group Perception Test
[Perception (2) + INT (4) = 2]
4 5 4 5 2 1
Though they are briefly exposed, the intrepid pair pass the opening with expert stealth.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 1:18 pm

Max taps Doc's boot to signal 'let's keep moving.'

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 1:19 pm

Doc continues half crawling, half sliding down the duct, tracing the cable as he goes.

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 1:38 pm

The duct descends and ultimately terminates in a loop with a small opening to a corridor. The optical cable spills out of the duct and snakes its way along the floor, disappearing through a doorway at the end of the corridor. Two robed monks are lounging in the hallway, blocking access to the room.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 2:02 pm

Doc pulls out the deadly syringe, and gestures at the monk on the right, before handing the syringe to Max. Then he points at himself, and gestures at the monk on the left.

He gives a questioning thumbs up.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 2:20 pm

Max responds with an affirmative thumbs-up.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 2:22 pm

Max hastily responds with a thumbs up, but just as Doc begins to move to unscrew the gate, Max puts a hand on him to pause the action. Reaching into his skin pocket, the elf produces the few tabs of bliss he'd stowed away for the trip aboard the shuttle. Max pantomimes the motion of throwing them down the hallway to distract the guards. Thumbs up?

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 2:24 pm

Doc's expression is blank as he eyes the tabs.

He nods his head.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 2:32 pm

Max works the grate off its track and creeps out just far enough to throw the pills down the hallway in the opposite direction of their location.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 2:36 pm

Perception Group Test (3)
[Perception (2) + Int (3) = 1]
6 1 1 4 1 **Glitch!**
The monks, engaged in conversation, fail to hear the tiny sound generated by the bouncing pills.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 2:38 pm

Max's inner cynic responds to the event-- or lackthereof-- with 'of fraggin' course.' Shrugging and holding the syringe in his teeth, Max slips out to try to sneak up on the monks.
Last edited by John on Fri Dec 09, 2011 2:40 pm, edited 1 time in total.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 2:39 pm

Doc follows Max out, padding as silently as possible on his bare feet.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 2:52 pm

Infiltration Test (Max)
[Infiltration (3) + AGI (8) = 6]
6 4 6 3 6 5 4 5 3 5 3
Infiltration Test (Doc)
[Infiltration (3) + AGI (7) = 0]
2 4 3 2 4 1 4 3 3 2
Max approaches the monks undetected.

Doc, following close behind, fails to see a piece of broken plaster. It crunches underfoot, causing both monks to spin around.

"Infidels!"
Combat Phase 1, Initiative Pass 1
[ Max = 37 ]
[ Doc = 36 ]
[ Monk 2 = 31 ]
[ Monk 1 = 28 ]

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 2:54 pm

Max lunges at the nearest monk, tackling him to the ground.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 2:59 pm

Doc takes a running leap at the other monk, hoping to tackle him off his feet.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:04 pm

Melee Combat (Knockdown)
[Subduing (5) + AGI (8) = 6]
5 3 4 4 1 6 6 5 1 6 1 5 1
[Unarmed Combat (4) + AGI (5) = 5]
6 5 3 4 1 5 3 6 6
Max clotheslines the first monk, knocking him to the ground.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:09 pm

Melee Combat (Knockdown)
[AGI (7) + Defaulting (-1) = 2]
6 4 3 3 2 5
Melee Combat (Knockdown)
[Unarmed Combat (4) + AGI (5) = 2]
4 5 4 3 6 2 1 4 4
Doc collides with the monk, but fails to take him to the ground.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:11 pm

The monk lashes out at Doc with a left hook.
Melee Combat
[Unarmed Combat (4) + AGI (5) = 5]
5 5 5 4 2 5 1 6 2
[Defaulting (-1) + AGI (7) = 0]
3 3 2 3 3 1
Damage Resistance
[BOD (4) = 3] (( 4S DAMAGE! ))
5 3 6 6
Doc reels, stars filling his vision as the fist slams the side of his face.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:13 pm

Pinned to the ground, the first monk tries to kick Max off of him.
Melee Combat
[Unarmed Combat (4) + AGI (5) = 3]
6 2 3 3 5 5 3 3 2
[Unarmed Combat (3) + AGI (8) + Superior Position (2) = 5]
1 3 1 3 6 1 1 5 6 4 6 3 6
Max knocks the monk's legs aside with his own.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:13 pm

Combat Phase 1, Initiative Pass 2
[ Doc = 34 ]
[ Max = 27 ]

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 3:14 pm

Somewhere in his mind, Max is aware of Doc getting his bell rung by the monk, but until this drekbag is dealt with, there's nothing Max can do to help.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 3:16 pm

Doc regains his footing after staggering back from the blow. He charges at the monk with his arms out, in an attempt to grab and pull the man to the ground.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 3:17 pm

Max brings his forearm down hard on the monk's throat, trying to introduce the cultist's adam's apple to the floor.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:28 pm

Melee Combat (Knockdown)
[AGI (7) + Defaulting (-1) = 0]
3 3 1 4 1 3
Doc's attempted takedown misses the monk.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:30 pm

Melee Combat
[Unarmed Combat (3) + AGI (8) + Superior Position (2) = 8]
6 3 5 6 5 4 5 5 6 5 4 3 3
[Unarmed Combat (4) + AGI (5) = 2]
6 4 2 3 4 4 6 4 4
Damage Resistance Test
[BOD (4) = 1] (( 7S DAMAGE! ))
1 4 2 5
Max begins to choke the consciousness from the monk.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 3:34 pm

Grumbling as the monk begins to gurgle, Max speaks mostly in vowels with the syringe between his teeth,

"Be with you-- *HRMPH* in a moment-- *RFF* amigo!"

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:34 pm

Combat Phase 2, Initiative Pass 1
[ Max = 43 ]
[ Doc = 39 ]
[ Monk 2 = 27 ]
[ Monk 1 = 22 ]

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 3:35 pm

Max redoubles his effort, waiting for that fantastic moment when his enemy beneath him goes limp.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 3:36 pm

Doc puts his arms up in front of his face. ((Full Defense))

He spits a streak of blood onto the floor, and taunts the monk,

"I'm going to kill your god."

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:39 pm

Melee Combat
[Unarmed Combat (3) + AGI (8) + Superior Position (2) = 3]
1 4 4 1 1 3 5 4 6 5 2 1 4
[Unarmed Combat (4) + AGI (5) + Wound Modifier (-2) = 0]
3 1 4 3 4 1 1
Damage Resistance
(( 5S DAMAGE! ))
[BOD (4) + Wound Modifier (-2) = 0]
3 2
The struggling monk finally collapses.

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:40 pm

The monk aims a jumping roundhouse at Doc.
Melee Combat
[Unarmed Combat (4) + AGI (5) = 1]
1 6 1 1 3 1 1 3 1 **Glitch!**
Full Defense Test
[Dodge (2) + AGI (7) = 4]
1 3 5 5 2 5 4 6 2
Doc sees the kick coming and leaps to the side.

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