Run #7: Through the Looking Glass

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:41 pm

Combat Phase 2, Initiative Pass 2
[ Doc = 52 ]
[ Max = 49 ]

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 3:43 pm

Doc takes a flying leap, shoulder-first, at the monk, giving him an evil grin.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 3:49 pm

Melee Combat (Knockdown)
[Defaulting (-1) + AGI (7) = 3]
2 3 3 6 6 5
[Unarmed Combat (4) + AGI (5) = 4]
5 2 5 4 2 5 6 4 1
The monk throws his arms up and deflects the flying Doc.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 3:56 pm

Max climbs off his victim and lunges for the second cultist's mid section, hoping to take him off guard with his focus placed squarely on Doc.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:06 pm

Melee Combat (Knockdown)
[Subduing (5) + AGI (8) = 1]
4 2 2 2 3 3 2 3 4 4 1 5 2
[Unarmed Combat (4) + AGI (5) = 4]
2 6 5 4 6 4 6 4 1
Max collides with the monk, but fails to knock him over.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:07 pm

Combat Phase 3, Initiative Pass 1
[ Doc = 47 ]
[ Max = 41 ]
[ Monk 2 = 26 ]

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 4:12 pm

Doc makes another pass at the monk, hoping to subdue him.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:13 pm

Melee Combat (Knockdown)
[AGI (7) + Defaulting (-1) = 3]
1 6 3 3 5 5
[Unarmed Combat (4) + AGI (5) = 5]
6 5 6 4 1 6 5 4 3
The monk leaps aside nimbly as Doc goes stumbling past.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 4:15 pm

Max recovers from his failed takedown and moves to put the monk in a vicious chokehold!

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:21 pm

Melee Combat (Knockdown)
[Subduing (5) + AGI (8) = 3]
6 1 3 3 2 1 3 2 3 5 6 3 3
[Unarmed Combat (4) + AGI (5) = 4]
1 6 2 1 6 4 5 1 5
The wily monk slips out of Max's grip yet again!

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:26 pm

Shifting his weight, the monk aims a scissor kick at the advancing elf.
Melee Combat
[Subduing (4) + AGI (5) = 3]
5 4 3 6 1 2 2 2 6
[Melee Combat (3) + AGI (8) = 5]
6 3 2 6 5 3 1 6 5 2 1
Max lifts his knee and deflects the kick.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 4:27 pm

Irritated beyond all fragging description, Max rushes forward for what will be the successful takedown, goddammit.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:28 pm

Combat Phase 3, Initiative Pass 2
[ Max = 38 ]
[ Doc = 35 ]

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:29 pm

Melee Combat (Knockdown)
[Subduing (5) + AGI (8) = 8]
6 6 5 5 1 4 5 6 4 5 6 3 3
[Unarmed Combat (4) + AGI (5) = 4]
6 6 4 4 2 1 3 6 5
The elf's mad rush succeeds and knocks the monk to the ground.

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Fri Dec 09, 2011 4:32 pm

Doc takes the advantage given, and kicks the monk in the head.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Fri Dec 09, 2011 4:36 pm

Melee Combat
[Defaulting (-1) + AGI (7) + Superior Position (2) = 4]
2 5 5 2 4 6 2 5
[Unarmed Combat (4) + AGI (5) = 2]
2 6 4 4 4 3 6 3 4
Damage Resistance
[BOD (4) = 2] (( 4S DAMAGE! ))
5 1 5 3
Doc's bare foot connects with the man's head with a sickening --crunch--!

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John
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Re: Run #7: Through the Looking Glass

Post by John » Fri Dec 09, 2011 7:55 pm

The lights of self have all but gone out in Max's eyes; pure aggressive instinct has overcome the elf as he takes the cultist's head in both hands and lifts it into the air, slamming it down over and over again into the ferrocrete floor.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Sat Dec 10, 2011 5:25 pm

Melee Combat
[Unarmed Combat (3) + AGI (8) + Superior Position (2) = 5]
5 2 3 5 3 6 1 2 1 2 6 5 4
[Unarmed Combat (4) + AGI (5) = 1]
5 3 3 1 1 1 2 1 4
Damage Resistance
[BOD (4) = 1] (( 7S DAMAGE! ))
4 6 2 2
Max's repeated slamming finally takes its toll and the monk loses consciousness.

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Re: Run #7: Through the Looking Glass

Post by John » Sat Dec 10, 2011 6:09 pm

Max's relatively slight chest is heaving. The elf is trying desperately to catch his breath after the exertion of taking down the two monks. With sweat dripping off his nose, he turns to Doc and asks,

"You alright, pal? Seems like he got you pretty good back there..."

Standing now, Max kneels down beside the body of the first monk and collects the syringe which had fallen out of his mouth during the encounter. Handing it back to Doc, he sets off down the hall a short way to look for the errant tabs of bliss. Holding up a finger to Doc to indicate that he needs a moment, Max's eyes scan the floor for the little pills.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Sun Dec 11, 2011 10:51 am

(( Elliott, feel free to begin Tyros and Rawhide's side mission at any time. ))

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Sun Dec 11, 2011 12:27 pm

Doc's vision blurs and refocuses a few times, and he blinks.

"Yeah, yeah, I'm good," He says.

He starts searching the monks for items, weapons, or key cards.

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Re: Run #7: Through the Looking Glass

Post by Elliott » Sun Dec 11, 2011 3:54 pm

Tyros and Rawhide set off down the corridor in search of the team's equipment. "Alright stunty, I'll be your big invisible friend and lead the way." Glad the magehood is gone, Tyros disappears wih a wave of his hand (centering, invis, f4). Tyros sets off leading the dwarf by about 50 feet.

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Re: Run #7: Through the Looking Glass

Post by John » Sun Dec 11, 2011 6:29 pm

The pills not immediately visible, Max gets down on his hands and knees and does a close inspection of the floor in an attempt to find the bliss.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Mon Dec 12, 2011 9:37 am

Improved Invisibility (f4)
[Spellcasting (6) + MAG (6) + Power Focus (2) = 3]
1 6 4 6 3 3 4 2 1 6 4 4 1 3
Resist Drain (3)
[WIL (4) + LOG (6) + Centering (1) + Focused Concentration (2) = 3]
5 4 2 1 4 5 1 4 6 2 4 3 1
The air shimmers as the gigantic troll disappears from sight. Rawhide trots after him, glancing warily at the strange, plated walls.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Mon Dec 12, 2011 9:39 am

Doc retrieves a mag-key from one of the unconscious monks. Other than that, the monks appear to have no possessions.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Mon Dec 12, 2011 10:00 am

Rawhide edges along the wall, not afforded the same luxury of being invisible as his comrade. He risks a peek around the corner and immediately withdraws his head.

<There are 3 monks walking down the hallway towards us! Any suggestions?>

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Mon Dec 12, 2011 11:24 am

Doc hold on to the keycard, and turns his attention to Max. He's tired, drugged, and stunned, leaving him a bit irritated.

He walks up behind the elf,
"Drek, Max. Take a look at yourself. Here we are in a fraggin' enemy facility, we have no real idea of how we're going to escape, or even how we got here, and there you are hunched over the floor, looking for goddamn hits of bliss. A thinking person might get the impression that you have a problem."

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John
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Re: Run #7: Through the Looking Glass

Post by John » Mon Dec 12, 2011 11:28 am

Max doesn't turn around,

"No, it's not that. It's just that I don't want to waste them. I mean, my idea didn't work out, so maybe they'll come in handy later..."

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Mon Dec 12, 2011 11:31 am

Doc give Max an incredulous look.

"Reaaally..." He says, drawing out the word.

"How much of the stuff are you using these days?"

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John
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Re: Run #7: Through the Looking Glass

Post by John » Mon Dec 12, 2011 11:39 am

For how good Max is with people and how well he can talk himself out of sticky situations, there's a quiver in his voice,

"Not much, man. I need it right now because of the bullets I caught up on the space station."

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Mon Dec 12, 2011 11:56 am

Doc glances over Max.

"It looks like our hosts took care of those wounds pretty well, Max. Why are you really searching around on your hands and knees, wearing a hospital gown in the middle of an insane AI's lair? I want to hear it from you."

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Re: Run #7: Through the Looking Glass

Post by John » Mon Dec 12, 2011 12:16 pm

Max stops shuffling about on the floor and goes still for a moment. The voice that rises from him then is distant, but not detached,

"You're right."

The elf rises and moves toward Doc. There's a pang of shame smeared across his face, but for the most part his expression is blank,

"Let's go take care of that uplink for Milly."

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Mon Dec 12, 2011 12:35 pm

Pressing onward, Doc and Max find themselves in a laboratory of sorts. The room is filled with tables covered in canvas sheets. The optical cables continue to wind their way underneath tables and eventually to a wall on the opposite end of the room, adjacent to a door. The lab looks deserted.

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Re: Run #7: Through the Looking Glass

Post by John » Mon Dec 12, 2011 12:43 pm

Having dragged the unconscious monks in from the hall, Max and Doc stash them somewhere out of the way.

Taking a moment to survey the room, Max studies it hard for anything that looks out of place. The elf is looking for security rigging primarily, but also for any sign of organic life. Activating the comm, Max asks,

<Any idea what we're looking for, Milly?>

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Mon Dec 12, 2011 12:55 pm

Doc listens in on the comm conversation while tracing the cable to the door.

He pauses with his hand on the handle, waiting for Milly's response.

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