Run #7: Through the Looking Glass

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Mon Jan 02, 2012 7:00 pm

The fourth trooper turns his LMG on Doc.
Ranged Combat
[Automatics (5) + AGI (6) + Smartlink (2) + Firing From Cover (-2) = 4]
3 2 5 6 2 2 6 6 4 2 1
[AGI (7) + Good Cover (4) = 1]
3 3 4 1 4 3 6 3 2 1 2
Damage Resistance
[BOD (4) + Armor (9) = 6] (( 7P DAMAGE! ))
6 1 5 5 3 1 6 1 3 5 3 6 4
Doc catches a cluster of rounds and goes down!
Ranged Combat
[Automatics (5) + AGI (6) + Smartlink (2) + Firing From Cover (-2) = 4]
3 2 5 6 2 2 6 6 4 2 1
[AGI (7) + Good Cover (4) + Wound Modifier (-2) = 4]
2 2 3 5 5 6 6 3 3
Chunks of marble crumble above him and pelt the injured Doc.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Mon Jan 02, 2012 7:02 pm

Max cries out in dismay as he sees his comrade and friend go down!

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Elliott
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Re: Run #7: Through the Looking Glass

Post by Elliott » Mon Jan 02, 2012 11:21 pm

((I think it's my turn...not sure where we are exactly in initiative order. I wonder if there is any way we can keep track of it better - maybe Nick can identify the next pc's turn after the bad guy goes?))

Tyros charges through the hail of bullets, the puffs of snow kicked up by his invisible feet lost in the eruptions caused by the gunfire. With a cry, Tyros tries to cleave the first guard in twain.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 12:16 pm

Melee Combat
[Swords (7) + AGI (4) + Weapon Focus (2) + Sustaining (-2) = 4]
5 4 4 1 6 4 4 6 1 6 2
[Unarmed Combat (5) + AGI (6) + Unseen Attacker (-6) = 1]
2 2 5 2 1
Damage Resistance
[BOD (5) + Armor (6) = 2] (( 10P DAMAGE! ))
4 3 1 4 1 2 2 6 6 4 1
Tyros' claymore sails through the man's body until about mid-torso where the blade sticks. His enemy falls backwards, free of the blade, mortally injured.

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 12:17 pm

Combat P-1 I-2
[ Max = 51 ]
[ Doc = 44 ]
[ Rawhide = 44 ]
[ Trooper 2 = 39 ]
[ Trooper 1 = 35 ]
[ Trooper 3 = 29 ]

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John
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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 12:39 pm

Max draws up from cover and swings his shotgun to bear on the first uninjured trooper who has the misfortune of being first to land in the elf's sights.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 1:14 pm

Ranged Combat
[Shotguns (8) + AGI (8) + Smartlink (2) + Firing From Cover (-2) = 9]
2 3 5 6 6 4 5 4 2 2 6 5 3 6 6 5
Damage Resistance
[BOD (5) + Armor (6) = 2] (( 14P DAMAGE! ))
2 2 1 3 1 1 6 1 3 3 5
Max's first blast sends one of the troopers tumbling backwards, a gaping hole in his torso.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 1:15 pm

Max swings his shotgun to the next victim on the killing agenda.

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GM Nick
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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 1:53 pm

Ranged Combat
[Shotguns (8) + AGI (8) + Smartlink (2) + Firing From Cover (-2) = 2]
3 1 3 6 3 6 3 1 4 2 4 2 4 4 2 2
[REA (6) = 3]
3 1 6 6 5 1
Max's second shot ricochets across the courtyard floor.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 03, 2012 2:08 pm

Doc clutches his chest and keeps breathing even as he feels blood enter his lungs.

(( Full Defense ))

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 2:33 pm

Rawhide leaps out of cover and alternates a burst between the two remaining troopers.
Ranged Combat
[SMG (8) + AGI (6) + Smartlink (2) + Firing From Cover (-2) = 7]
3 3 6 3 5 2 6 1 2 5 6 5 2 5
[REA (6) = 4]
5 6 1 6 1 6
Damage Resistance
[BOD (5) + Armor (6) + Toughness (1) = 6] (( 9P DAMAGE! ))
6 5 1 2 5 6 1 6 5 2 4 2
The first trooper to be fired on lets out a cry as he is riddled with bullets and falls to the floor.
Ranged Combat
[SMG (8) + AGI (6) + Smartlink (2) + Firing From Cover (-2) = 2]
1 1 1 3 2 2 1 5 2 3 4 2 6 1
[REA (6) = 2]
1 1 6 5 4 2
Rawhide's second burst just narrowly misses the second target.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 2:38 pm

The uninjured trooper seeks cover behind a marble planter.

His injured comrade pulls out a sidearm and fires at Rawhide.
Ranged Combat (Trooper 3)
[Pistols (5) + AGI (6) + Smartlink (2) + Wound Modifier (-3) = 5]
5 3 1 6 6 4 5 1 6 2
[AGI (6) + Good Cover (4) = 2]
3 1 1 1 1 5 3 5 4 4
Damage Resistance
[BOD (5) + Armor (9) + Dermal Plating (1) + Bone Lacing (1) = 4] (( 5P damage! ))
3 2 6 2 5 4 3 3 2 6 2 5 4 2 3 1
Rawhide yelps as a slug buries itself in his shoulder.
Ranged Combat
[Pistols (5) + AGI (6) + Wound Modifier (-3) = 1]
4 6 3 3 3 2 1 1
[AGI (6) + Good Cover (4) = 3]
2 6 4 6 4 3 4 3 6 3
The trooper's second pistol shot whips past Rawhide's ear.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 2:41 pm

Combat P-2 I-1
[ Rawhide = 49 ]
[ Max = 46 ]
[ Trooper 3 = 43 ]
[ Doc = 38 ]
[ Trooper 1 = 29 ]
[ Tyros = 25 ]
Rawhide stumbles over to Doc's body, clutching his shoulder. Making sure to remain behind cover, he sticks a spare hand over the wound to staunch the bleeding.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 2:46 pm

Max fires on the uninjured trooper.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 3:07 pm

Ranged Combat
[Shotguns (8) + AGI (8) + Smartlink (2) + Firing From Cover (-2) = 6]
2 6 2 4 2 5 5 4 6 3 1 6 1 2 2 5
[REA (6) = 2]
1 3 4 5 6 4
Damage Resistance
[BOD (5) + Armor (6) + Toughness (1) = 6] (( 7P DAMAGE! ))
6 6 6 2 1 2 1 2 2 6 5 5
Max's shot hits home and splatters blood across the atrium floor.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 3:11 pm

Max shoots again, hoping to see his target wave goodbye to the mortal coil.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 4:27 pm

Ranged Combat
[Shotguns (8) + AGI (8) + Smartlink (2) + Firing From Cover (-2) = 2]
1 3 2 1 4 3 6 5 4 3 2 1 2 1 1 4
[REA (6) + Wound Modifier (-2) = 1]
1 2 5 2
Damage Resistance
[BOD (5) + Armor (6) + Wound Modifier (-2) = 3] (( 6P DAMAGE! ))
5 6 3 5 1 3 3 2 4
Max's second shotgun blast finishes off the trooper.

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Drew Buddy
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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 03, 2012 4:36 pm

Taking a chance, and choking down the pain, Doc Adams peers above the barrier. The rifle is leaden in his hands, and darkness creeps in at the corners of his vision.

He finds the final, similarly wounded trooper and lines up the shot.

His chest gurgles as he breathes out and fires.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 4:41 pm

Ranged Combat
[Rifles (7) + AGI (7) + Smartlink (2) + Wound Modifier (-2) + Firing From Cover (-2) = 2]
3 3 5 3 4 1 1 5 4 2 1 1
[REA (6) + Good Cover (4) + Wound Modifier (-2) = 0]
4 3 2 4 1 2 3 2
Damage Resistance
[BOD (5) + Armor (6) + Wound Modifier (-2) + Toughness (1) = 2] (( 12P DAMAGE! ))
6 1 1 3 4 3 3 5 2 4
The top of the trooper's head explodes as Doc's round slams into it.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 4:43 pm

The courtyard falls into silence after the brief skirmish.

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John
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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 4:44 pm

Max rushes over to Doc, whips out his medkit in a hurry, and sets to work patching up his companion.

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 03, 2012 4:45 pm

Doc looks at Max blearily.

"Hehe, my lungs sound like a fish tank..."

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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 4:46 pm

Max suppresses a chuckle and gruffly says,

"Shut up you silly bastard."

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Elliott
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Re: Run #7: Through the Looking Glass

Post by Elliott » Tue Jan 03, 2012 5:21 pm

Tyros rushes over to where Doc and Rawhide lie wounded. Putting a hand gently on Max's shoulder, "Let me try first, save the bandages until after I mend their flesh with my art."

Tyros first places his hands over Doc's chest wound (centering), and a soft glow infuses the damage as it knits back together and fresh air rushes into Doc's lungs (heal, f6).

Taking a quick breath to steady himself and giving Max a nod, Tyros turns to Rawhide's shoulder and similarly infuses it with healing magic (centering), tugging the muscle and flesh back together (heal, f4).

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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 5:29 pm

As Tyros moves on to Rawhide, Max steps back in over the team's resident Sawbones and wraps his wounds in a gauze bandage.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 7:10 pm

Heal (f6)
[Spellcasting (6) + MAG (6) + Power Focus (2) + Essence Penalty (-4) = 3] (( 3P healed! ))
3 3 5 1 6 4 1 5 4 1
Doc's serious gunshot wound mends somewhat, becoming a minor wound instead.
Resist Drain
[WIL (4) + LOG (6) + Centering (1) + Focused Concentration (2) = 4]
4 4 6 1 3 5 6 1 1 3 3 5 2

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 7:12 pm

Heal (f4)
[Spellcasting (6) + MAG (6) + Power Focus (2) + Essence Penalty (-3) = 6] (( 4P healed! ))
1 2 5 6 6 6 4 5 1 4 5
As Tyros' fingers weave through the air, Rawhide's gunshot wound seals itself--becoming little more than an annoying scratch.
Resist Drain
[WIL (4) + LOG (6) + Centering (1) + Focused Concentration (2) = 4]
1 1 1 3 2 3 3 1 6 5 6 5 4

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 9:01 pm

The spy drone, which by this point has surfaced above the ruined atrium roof, reports back something strange:

From its vantage point to the horizon exists nothing but ice caps and frozen tundra. The snow-covered contours of the facility (which truly is massive) slope down from the atrium until they disappear in the white blanket of the terrain.

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Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 03, 2012 9:07 pm

Max lifts Doc by his underarms and grunts,

"On your feet, pussy. Think you might try dodging some bullets today rather than catching them?"

The razzing is clearly good-hearted by the elf's tone. Max turns to Tyros and nods to large troll, saying appreciatively,

"Well done, Tyros."

The moment for levity and gratitude passing, Max sets about investigating the atrium-- heading first to the entryway through which the troopers and magi appeared.

(( Out of curiosity, was Doc harder to heal because of his 'ware specifically by magical means, or would a physical medkit/healing have had the same modifiers applied? ))

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 9:35 pm

(( Magical healing encounters issues with non-organic material. For every 1 point of essence "missing" there is a modifier. I simply forgot to include it in Rawhide's. Rerolling. ))

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 03, 2012 9:39 pm

"Thanks, Tyros," Doc says appreciatively, ignoring the feedback he felt from his cyberware during the healing process.

"Okay, step one, we kill the Deus. Step two, we get the frag out of here. Am I missing anything?"
Last edited by Drew Buddy on Tue Jan 03, 2012 9:40 pm, edited 1 time in total.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 9:39 pm

Max traces his fingertips over the massive door. From the construction, it looks to be inches thick. At the center of the door is a panel with an advanced mag-lock. The ice-encrusted panel at the top pulses a crimson red.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 9:42 pm

<You should try and locate the communications tower first and foremost. No telling what will happen if Deus is damaged. You'll need an extraction. The Triad bosses have agreed with Lo that you're too valuable of an asset to abandon. Also, it is in their interest to recover any information they can about Deus.

My sniffer detected a build up of resource pooling coming from a room inside the main compound. I think Deus might be collecting his consciousness there. Better hurry!>

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Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 03, 2012 9:48 pm

Doc looks at the camera feed from the fly-spy, and pans the drone in a full circle, looking for any obvious communications tower.

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Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 03, 2012 10:31 pm

A dilapidated satellite array sits atop a sliver of a structure, jutting out from the end of the atrium. A metal staircase wraps around the tower, though the bottom few flights have been destroyed.

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