Run #7: Through the Looking Glass

China. Exports include cheap goods, instant noodles and organized crime! The triads need runners. You need nuyen. It's time for a Chinese connection.
User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 10, 2012 4:52 pm

Doc pumps his fist in the air, and clicks his commlink back on.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 10, 2012 4:53 pm

Max yells to Doc,

"I'm flying without comm-- what's going on?"

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 10, 2012 4:54 pm

"I don't know yet, hang on!"

< Milly, what's your status? Rawhide, you there? >

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 10, 2012 4:57 pm

<I'm looking at a video loop that just... it's a... kind of looks like a cold war era... it's a fragging nuke! It's been activated, too! Get your asses to that tower!>

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 10, 2012 4:59 pm

Doc's face goes pale, and he frantically waves Max over.

"Max we have to go, NOW! This place is about to turn into vapor!"

Doc turns to run back out of the cybernetic tomb.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 10, 2012 5:00 pm

Max's eyes go wide with alarm and he starts to move. As the team bolts from the cathedral, Max shouts,

"Got your happy thoughts ready, Tyros?!"

User avatar
Elliott
Posts: 596
Joined: Mon Oct 31, 2011 10:25 am

Re: Run #7: Through the Looking Glass

Post by Elliott » Tue Jan 10, 2012 5:22 pm

((Way to game the system, John. Don't need that karma if you reroll Max :P))

Tyros rushes out the door in pursuit of his friends, their churning feet as they run across the atrium suddenly trodding air as his magic lifts them off the ground and out towards the communication tower (levitate, f4).

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 10, 2012 5:35 pm

(( Assuming you dropped invisibility. ))
Levitate (f4)
[Spellcasting (6) + MAG (6) + Power Focus (2) = 6]
3 4 5 2 2 5 5 5 5 5 4 4 4 2
Tyros raises his arm and the team lifts off the ground.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 10, 2012 5:38 pm

<Chen and Lo borrowed the Triad's super-sonic for your pickup. They've been locked on to Rawhide's comm-link. The plane is en route, but it's gonna be close...>

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 10, 2012 5:40 pm

Just as the team's toes touch down on the comm-tower balcony, Rawhide emerges from the blown-out structure.

"We may have a problem. I spotted two anti-aircraft turrets on either side of the atrium."

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 10, 2012 5:41 pm

Doc raises a hand to shield his eyes.

"Where do you see them?"

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Tue Jan 10, 2012 5:46 pm

Rawhide points out turrets on opposing side of the atrium.

"They're covered with blast shields, but it's pretty obvious what they are from where they're mounted. Our ride won't be able to get within a kilometer of this place."

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Tue Jan 10, 2012 5:49 pm

Doc scowls.

"Of all the... Okay, I might be able to take care of one of them."

He sits on the platform, his back to the wall, and jumps into the Dragonfly that had been busily catching up with the team.

As his senses expand to fill the tiny drone, he gets his bearings, and starts heading toward the furthest AA turret from the runners.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Tue Jan 10, 2012 6:00 pm

Max looks through the scope on his shotgun and fires at the weakest spot he can see on the turrets. As he fires, Max looks over his shoulder to his troll companion and asks,

"Think you could hit those the way you took down the Amaterasu, Tyros?"

(( Max should be able to fire the shotgun up to 300 meters without a range penalty. ))

User avatar
Elliott
Posts: 596
Joined: Mon Oct 31, 2011 10:25 am

Re: Run #7: Through the Looking Glass

Post by Elliott » Wed Jan 11, 2012 8:26 am

((Assuming Max is firing slugs, they shouldn't have an effective range of more than 100 yards...))

Tyros eyes Max with amusement as his shotgun plinks away at the blast shields of the antiaircraft turret. Shrugging, Tyros curls his hands onto a ball and thrusts them forward, a small ball of blue light flying from them and almost disappearing from sight before it collides with the barrel of the antiaircraft gun and releases a massive wave of concussive force (powerball, f6).
Last edited by Elliott on Wed Jan 11, 2012 11:39 am, edited 1 time in total.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:16 pm

Max's shotgun is ineffective at such an extreme range, despite the elf's marksmanship.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:20 pm

Powerball (f6)
[Spellcasting (6) + MAG (6) + Power Focus (2) = 4]
2 4 1 6 2 6 4 1 4 2 4 5 4 6
Structure Test
[Armor (16) = 4] (( 6P DAMAGE! ))
2 3 4 2 3 4 2 6 6 4 1 2 5 1 1 5
The blast-shield shatters under the kinetic stresses of the power-ball, revealing a missile turret.

A speck appears on the horizon as Lo's super-sonic enters the airspace.
Resist Drain (6)
[WIL (4) + LOG (6) + Centering (1) + Focused Concentration (2) = 6]
2 3 6 5 3 1 5 6 3 4 6 4 5

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Wed Jan 11, 2012 9:26 pm

Doc looks for a gap in the shield, or an alternate route underneath the gun turret, hoping to get at its internals.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:28 pm

The dragonfly collides with the blast shield, unleashing a brilliant explosion.
Structure Test
[Armor (16) = 4] (( 6P DAMAGE! ))
4 4 1 5 2 4 5 4 5 4 4 6 4 4 3 2
When the smoke clears, the blast shield lies in pieces.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:30 pm

Chen's excitable voice ignites the comms.

<Incoming! You better have safe airspace for us!>

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Wed Jan 11, 2012 9:31 pm

Max fires at the turrets with the blast shields now destroyed. His gunfire still ineffectual, Max shouts to the large troll,

"Hit it again!!"
Last edited by John on Wed Jan 11, 2012 9:34 pm, edited 1 time in total.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Wed Jan 11, 2012 9:33 pm

Doc swears at the still intact turret. He lies down on the platform in a prone position, and sights in on the closest gun, opening fire.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:33 pm

"Oh for pete's sake. Max, c'mon."

Rawhide drops off the balcony and begins clumping across the atrium's roof.

"Doc, figure out some way to destroy the the other turret!"


The dwarf winces at the deafening rifle discharge. "Er... nevermind."

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:35 pm

Ranged Combat
[Sniper Rifles (7) + AGI (7) + Smartlink (2) + Wound modifier (-1) = 4]
2 1 3 6 2 6 3 6 3 2 1 5 4 2 4
Structure Test
[Armor (16) = 7] (( 9P DAMAGE! ))
2 4 5 3 5 2 1 5 6 6 5 3 5 1 2 1
The turret explodes in a shower of sparks and roiling black smoke.

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Wed Jan 11, 2012 9:37 pm

Max sees the turret explode and feels his spirit lift. They might just make it!

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:38 pm

The speck is quickly becoming a much larger object--namely a fixed wing aircraft that is bearing down on the runner's position.

Meanwhile, the anti-aircraft turret appears to be swiveling.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Wed Jan 11, 2012 9:41 pm

His spirits bolstered, Doc swivels the rifle ever so slightly, until the intact turret comes into view. He fires again.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:42 pm

Ranged Combat
[Rifles (7) + AGI (7) + Smartlink (2) + Wound modifier (-1) = 7]
6 2 6 3 3 2 3 6 4 4 6 5 3 5 5
Structure Test
[Armor (16) = 1] (( 12P DAMAGE! ))
4 3 4 1 3 1 1 2 1 4 3 4 4 3 3 6
The second turret explodes in a column of flame and debris.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:43 pm

Milly's panicked voice breaks through.

<Less than two minutes until detonation! Go Chen! Faster!>

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Wed Jan 11, 2012 9:44 pm

Max raises his arms in the air and screams triumphantly as he begins wildly beckoning the aircraft.

"Get us the frag outta here!"

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:45 pm

The super-sonic bears down on the runners, looking like a cosmic needle from hell. The aircraft appears to be on a collision course with the comm-tower until Chen hits the reverse thrusters. A nearly unbearable heat wave slams the team as the thrusters jetison energy, bringing the super-sonic to a wobbly hover-stop just above the comm-tower.

User avatar
Drew Buddy
Posts: 1488
Joined: Sun Oct 30, 2011 7:06 pm

Re: Run #7: Through the Looking Glass

Post by Drew Buddy » Wed Jan 11, 2012 9:46 pm

"Chen, you beautiful bastard!" Doc shouts, as he slings his rifle.
Last edited by Drew Buddy on Wed Jan 11, 2012 9:47 pm, edited 1 time in total.

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:47 pm

The science-fiction-looking fixed-wing hangs in the air as a myriad of thrusters belch flaming columns.

Lo and Chen can be overheard through Chen's comms.

<Put the ramp down, you fool!>
<I have to initiate all stabilizers before we-->
<DO IT NOW!>

User avatar
GM Nick
Site Admin
Posts: 3441
Joined: Thu Oct 20, 2011 11:59 am

Re: Run #7: Through the Looking Glass

Post by GM Nick » Wed Jan 11, 2012 9:47 pm

A small vehicle ramp extends from the belly of the aircraft, swinging perilously a few meters above the balcony.

<No time! Jump!>

User avatar
John
Posts: 2025
Joined: Sun Oct 30, 2011 4:42 pm

Re: Run #7: Through the Looking Glass

Post by John » Wed Jan 11, 2012 9:48 pm

Max jumps for it without a second's hesitation.

Locked