Contract #2: Gangland, USA.

Shadowrunners starting their own security corporation--what could possibly go wrong?
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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 3:38 pm

Doc lazily swings the barrel of the rifle in the direction of the stairs.

"I'm guessing down there."

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 3:41 pm

Max looks warily toward the staircase and then back to Gringo,

"Alright. Go. Leave town. If we see you knocking around, your amnesty expires. And I think you know that we mean fraggin' business."

The elf gestures to the bloodbath all around them as he finishes his threat.

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Fri Feb 24, 2012 3:53 pm

"Underneath city hall. In the records room. Roman probably has the whole place booby trapped."


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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 3:56 pm

Max nods,

"Good to know."

Max turns back to the team and leads,

"So how do we want to do this?"

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Fri Feb 24, 2012 4:00 pm

Gringo pops up the revs and slides the rear of the bike out, pointing its nose at the road leading out.

"If you see Roman, tell him that his gang is finished."


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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 4:06 pm

Doc opens up a command console to the Steel Lynx, and guides it in through the west fire exit. Parking the drone at the top of the western stairway, he says to the others,

"Let's head down the east staircase and run a sweep from there. The Lynx will cover the other staircase, in case someone tries to give us the slip."

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 4:08 pm

Max turns back to Gringo and says,

"Don't worry, when we see him that fact will be abundantly clear."

Turning and walking away, Max follows at Doc's side toward the staircase leading to the basement.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 4:10 pm

Doc stops momentarily at the top of the steps.

"Max, keep your ultrasound running. Might be you can spot a tripwire before anyone else."

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 4:11 pm

Max's keen vision scans his surroundings hard, drinking in every nook and cranny of the team's surroundings as the head very slowly through the potentially booby-trapped structure.

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Conway
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Re: Contract #2: Gangland, USA.

Post by Conway » Fri Feb 24, 2012 4:17 pm

Locking his fingers together, Sinjin extends his hands palms outward in a tight stretch, cracking the joints at the base of his knuckles.

"Well gents, shall we proceed? I wager I'll have no problem ratting out some of these fireworks before you lot manages to step on one."

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 4:19 pm

Doc double checks that the demolitions activesoft is loaded an running, and nods to Sinjin.

"Let's get this done."

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Fri Feb 24, 2012 4:37 pm

The team quietly descends the stair into near darkness. Both ends of the corridor terminate in a junction that leads down a long hallway towards a room jam-packed with filing cabinets and boxes. A trail of blood quite clearly winds its way down the hallway and into the room.

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 4:39 pm

Max approaches the entrance to the room and studies it hard in his search for traps or an ambush.

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Fri Feb 24, 2012 4:50 pm

Peception Test (Max)
[Perception (4) + INT (5) = 3]
4 6 5 4 4 2 6 2 3
Max nearly steps on a trip-wire as he approaches the records room.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 4:53 pm

Doc sees Max move his foot back, and crouches down to see what caused him to hesitate.

"What is it?"

(( Roll Traps Knowledge to see if Doc can disarm this without setting it off ))

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Fri Feb 24, 2012 5:10 pm

Knowledge (Traps) Test (Doc)
[Traps (2) + LOG (7) + PuShed (1) = 4]
2 2 3 6 5 6 2 1 5 3
Doc visually traces the trip-wire to its point of origin: a system of pulleys that are then branch off and ultimately terminate at detonator caps.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 5:12 pm

Doc opens his toolkit, and sets to work disarming the device.

(( Roll Demolitions, then? ))

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 5:22 pm

Max takes a couple of cautious steps back.

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Elliott
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Re: Contract #2: Gangland, USA.

Post by Elliott » Fri Feb 24, 2012 5:22 pm

Tyros takes a few steps back and finds some cover just in case...

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Fri Feb 24, 2012 5:32 pm

Demolitions (4) Test
[Demolitions (3) + LOG (7) + PuShed (1) + Edge (2) = 4]
3 4 3 1 1 2 6 1 1 5 5 1 5
Doc creeps under the trip-wire and finds his way to the pulley-box. A single bead of perspiration stands out on his forehead as he locks the pulleys in place. Once confident that they won't trip while he's working, he moves on to each detonator cap and removes the filament, one-by-one. After nearly 5 minutes of intense concentration, Doc heaves a sigh of relief and drops his tools.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 5:36 pm

Doc wipes the sweat from his face using his sleeve.

"Drek, they weren't fraggin' around with that one. Someone doesn't want to be found.
Well, let's give ourselves a little insurance,"
He says, placing a detonator cap of his own into the charges, and keying it to one of his remotes.

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 5:39 pm

Max steps cautiously over the threshold and feigns obviously false confidence in his teammate,

"'Knew you had it in you, amigo."

Max does a sweep of the room as he looks for signs of life or recent activity.
Last edited by John on Fri Feb 24, 2012 5:46 pm, edited 1 time in total.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 5:43 pm

Doc rolls his eyes,

"Of course you did. Backing off like that and all," He says sarcastically.

"Don't see what the big deal was," he jokes.

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John
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Re: Contract #2: Gangland, USA.

Post by John » Fri Feb 24, 2012 5:47 pm

Max quips back,

"I went through a weird period in school where I shaved my eyebrows--" the elf pauses and looks around the team awkwardly before continuing, "don't ask-- it's not a good look for me."

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Conway
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Re: Contract #2: Gangland, USA.

Post by Conway » Fri Feb 24, 2012 5:54 pm

Sinjin carefully traces the perimeter of the room keeping close to the walls. His brow furrows in concentration as he seeks anomalies in the lay of the floorboards, seeking pressure plates or exposed triggers.

EDIT: If theres a perception roll in play, dont forget my new goggles! :)
Last edited by Conway on Fri Feb 24, 2012 6:03 pm, edited 1 time in total.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Fri Feb 24, 2012 5:56 pm

Doc lets his two comrades move on ahead. He can't shake the uneasy feeling that he's exhausted all the favors that the gods are going to give him today.

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Sat Feb 25, 2012 9:27 pm

The room clear, the team moves forward, sticking to the shadows and attempting to minimize any sound made.

At the rear of the records room is a circular piece of polished steel, approximately 3 meters in diameter. Large hinges border the left side. At the center of the monstrosity is a small touch-screen that glows in near darkness.

A single line of characters is illuminated thereupon...

[html]<font face="courier">Last Access: 2/25/2076 :: 02:46pm</font>[/html]

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John
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Re: Contract #2: Gangland, USA.

Post by John » Sat Feb 25, 2012 9:29 pm

Max stands back and gestures the way for Val, whose arena this clearly is.

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Drew Buddy
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Re: Contract #2: Gangland, USA.

Post by Drew Buddy » Sat Feb 25, 2012 9:37 pm

Doc turns his back to the door and scans the team's flank. He checks the feed from the two drones upstairs, as well as the rover, looking for signs of anyone sneaking up on them.

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Stephen
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Re: Contract #2: Gangland, USA.

Post by Stephen » Sun Feb 26, 2012 11:51 am

Val approaches what appears to be a vault door.

"Man... they weren't fraggin' around with this thing."

Val traces a light finger along the border of the touchscreen as he more closely examines the door and its locking mechanism for traps and whether it will require a hack job or a sequencer to crack.

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Sun Feb 26, 2012 11:57 am

The touch-screen appears to be an older model--logically not connected to a wireless node. It'll require some good old fashioned 'splicin.

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Stephen
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Re: Contract #2: Gangland, USA.

Post by Stephen » Sun Feb 26, 2012 12:32 pm

Val turns his head and nods to the rest of the team. He unslings his pack and withrdraws his hardware toolkit.

"Here goes, 'manos."

Val sets to work on cracking the lock.
Last edited by Stephen on Mon Feb 27, 2012 9:36 am, edited 1 time in total.

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GM Nick
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Re: Contract #2: Gangland, USA.

Post by GM Nick » Mon Feb 27, 2012 8:40 am

Val inserts his tools into the bezel of the touch-screen and gingerly pops it off. He works his way around the perimeter of the small device, easing it out of its mount. Once wires have been exposed, he attaches the sequencer and begins cracking.
Cracking (3) Test
[Hardware (4) + LOG (6) + Sequencer (3) = 5]
2 3 3 1 5 2 5 2 2 6 4 6 6
The sequencer rotates up a batch of numbers and the screen flashes green. A moment later, the room shakes as a 360 degree array of locks withdrawal from the vault door and allow it to pop ajar.

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Elliott
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Re: Contract #2: Gangland, USA.

Post by Elliott » Mon Feb 27, 2012 9:35 am

Tyros steps to the side of the vault door and prepared to open it, "I'll get the door when you are ready."

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John
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Re: Contract #2: Gangland, USA.

Post by John » Mon Feb 27, 2012 10:06 am

Max steps behind cover from the doorway, checks his load of shells in Marlowe, and readies the gun. The elf gives Tyros a nod that reads 'ready.'

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