Contract #4: Formula 42

Shadowrunners starting their own security corporation--what could possibly go wrong?
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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Tue Apr 17, 2012 11:28 am

After feeling a nanosecond of elation at the red mist which issues from the terrorist, Val comes to his senses dives behind a riser.

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 12:22 pm

Terrorist #5 lifts his weapon weakly and fires on Val's position.
Ranged Combat (Terrorist 5)
[Automatics (5) + AGI (6) + WM (-3) = 2]
1 3 6 4 3 2 1 6
[REA (7) + Good Cover (4) = 4]
5 1 5 6 1 1 4 2 4 6 4
Ranged Combat (Terrorist 5)
[Automatics (5) + AGI (6) + WM (-3) = 5]
1 6 2 4 6 5 5 5
[REA (7) + Good Cover (4) = 4]
2 2 4 3 6 4 4 6 5 4 6
Damage Resistance (Val)
[BOD (3) + Armor (10) = 7]
5 3 4 3 5 6 6 2 5 6 5 3 3
(( 1P DAMAGE! ))

Val winces as a bullet slams into his torso, but his new armor absorbs nearly all of the impact.

(( Sinjin's up. ))

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Conway
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Re: Contract #4: Formula 42

Post by Conway » Tue Apr 17, 2012 12:28 pm

Hiding himself protectively behind one of the many titanium risers, Sinjin's body transforms as he manifests the lethal powers of an Adept. His custom tailored Phalanx G-9 armored suit shifts and expands around his growing musculature. His smile is unnerving, bordering sadistic, as he tests the armor's wicked looking battle spines, watching them deploy and retract in response to his muscular inputs. His grin broaden's malevolently. Come and get it...

((Taking cover, Attribute Boost))

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Tue Apr 17, 2012 1:01 pm

The world seems to slow as Val feels a trickle of warm liquid run down his torso underneath his armor. With the adrenaline coursing through his system, the bullet striking him as he dove for cover felt like nothing more serious than a stiff breeze. He reaches down, plucks the slug from the indentation it made in the armored weave just above his heart, and allows himself the luxury of drawing a single ragged breath. He casts it aside with a careless flick of his wrist. The significance of his being capable of such a dismissive gesture at the present moment is lost on Val as he peers around the riser and looks for another target.

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 1:18 pm

Attribute Boost (Sinjin)
[MAG (6) + Attribute Boost (4) = 3]
1 5 3 4 6 3 1 3 5 3
(( +3 STR for 3 combat phases. ))

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 1:22 pm

The General's gravely voice echoes out across the roof-top.

"The enemy of my enemy is still my enemy!"

A thundering barrage of automatic gunfire follows.

(( Full burst. ))
Ranged Combat (General)
[Targeting (3) + System (3) + High Ground (2) = 5]
6 5 6 6 3 5 3 1
[REA (7) + Good Cover (4) = 4]
6 3 4 6 4 6 2 3 1 6 4
Damage Resistance (Terrorist 2)
[BOD (6) + Armor (6) + AP (-1) = 3]
5 5 2 3 1 5 2 2 4 3 4
(( 13P DAMAGE! ))

The eco-terrorist mage is riddled with bullets and falls back, bleeding out on the ferrocrete.

(( Tyros' turn. ))

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Elliott
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Re: Contract #4: Formula 42

Post by Elliott » Tue Apr 17, 2012 1:39 pm

Tyros remains hiding behind the chopper door. Due to his astral journey, his normal bevy of augmenting spells are not present and the immediate counter-assult by the terrorists has caught Tyros a bit by surprise. Needless to say, the big troll thinks it wiser not to go charging through machine gun fire at this particular juncture.

Tyros sends out his will to direct the flows of mana running across the rooftop (free action: counterspelling to protect the whole team) as his eyes focused on the remaining mage (terrorist #2), Tyros peers through the bulletproof glass of the passenger door and reaches out one hand, fingers pinching at the mage, as if he were an ant, (centering) and flicking him off the roof into empty space and a long fall (levitate, f4, sending the terrorist #2 diagonaly up and off the roof and then releasing him at the end of the trajectory so that he falls however many stories to the desert rocks below).

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John
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Re: Contract #4: Formula 42

Post by John » Tue Apr 17, 2012 2:08 pm

(( I hope that mage doesn't have the ability to levitate! ))

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Elliott
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Re: Contract #4: Formula 42

Post by Elliott » Tue Apr 17, 2012 2:47 pm

((I considered that, and it's unlikely but possible. Even if he does, he will be casting under considerable diress as he is falling and about to go splat, and I can counterspell his attempt. Further, at the very least, it wastes his action and he is hovering in mid air, out of cover, and one of you can shoot him.))

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 3:18 pm

Levitate (4) (Tyros)
[Spellcasting (6) + MAG (6) + Power Focus (2) = 5]
5 1 5 2 4 3 4 5 2 1 6 6 3 1
Levitate Resistance Test
[Levitate (Fx2) (8) = 4]
5 4 5 2 6 6 3 4
[BOD (6) + STR (3) = 4]
6 6 3 5 3 2 4 5 1
Terrorist #4 grabs on to the edge of the ferrocrete hood and refuses to be plied into the air.
Resist Drain (3) (Tyros)
[WIL (4) + LOG (6) + Focused Concentration (2) + Centering (4) = 2]
2 1 2 2 1 1 5 3 4 4 4 3 2 5 2 4
(( 1S DAMAGE! ))

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 3:21 pm

[ Max = 60 ]
[ Val = 37 ]
[ Sinjin = 33 ]
[ Doc = 32 ]
[ General = 19 ]

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John
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Re: Contract #4: Formula 42

Post by John » Tue Apr 17, 2012 3:31 pm

Max pops up from his cover and fires at the last remaining Mage on the roof, shouting over the din of battle, "COUNTERSPELL THIS!"

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 3:37 pm

Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) = 9]
4 4 6 3 6 6 6 5 5 3 2 6 1 3 3 2 6 2 5 2
[REA (7) + Good Cover (4) = 2]
1 6 4 4 3 4 2 3 6 1 1
Damage Resistance (Terrorist 4)
[BOD (6) + Armor (6) + AP (-4) = 3]
3 4 5 5 4 3 6 2
(( 13P DAMAGE! ))

The mage's head explodes under the barrage of burst-fire 12-gauge slugs.

(( Terrorists 1 and 5 are alive, although 5 has 10P. ))

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John
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Re: Contract #4: Formula 42

Post by John » Tue Apr 17, 2012 3:41 pm

Max swings Marlowe around to the uninjured Terrorist firing volleys of lead at the team and squeezes the trigger. Nothing happens! Looking down at his gun, Max sees the flashing ammunition indicator on the side reading out insufficient rounds. Switching from burst fire to semi-auto with the flicker of a synapse, Max corrects the problem and fires again. It works this time.
Last edited by John on Tue Apr 17, 2012 3:51 pm, edited 1 time in total.

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Elliott
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Re: Contract #4: Formula 42

Post by Elliott » Tue Apr 17, 2012 3:41 pm

((Fuck these dice rolls. Is Tom rolling for me or something?))

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 3:51 pm

Max swears under his breath as his smart-link computer flashes a warning that he doesn't have enough ammo for a burst. He sends a quick mental command to switch to semi-automatic and takes his shot.
Ranged Combat (Max)
[Shotguns (8) + AGI (10) + Smartlink (2) = 7]
3 4 6 6 1 5 2 6 6 3 1 5 1 1 3 4 3 2 1 5
[REA (7) + Good Cover (4) = 7]
5 6 4 2 5 2 5 6 6 6 1
A cloud of ferrocrete dust drifts away from the hood as the shot is wide.

(( Val's up. ))

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John
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Re: Contract #4: Formula 42

Post by John » Tue Apr 17, 2012 4:00 pm

Max curses the eco-terrorist's lucky last minute tuck away from harm.

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Tue Apr 17, 2012 6:40 pm

Peering down the sights of his rifle, Val catches a shower of sparks fly from the cover of Max's target. He centers his smartlink reticule six inches out from the edge of the ferrocrete pillar, where dust still fills the air. As the terrorist's shape peeks around the corner again, he quickly fine tunes his aim and pulls the trigger.

(( Narrow burst. ))

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Tue Apr 17, 2012 8:38 pm

Ranged Combat (Val)
[Automatics (5) + AGI (5) + Smartlink (2) + Firing From Cover (-2) = 2]
5 4 6 1 3 2 4 1 4 4
[REA (7) + Good Cover (4) = 4]
6 3 1 6 2 5 6 1 4 2 4
Val's first burst skitters along the side of the hood.
Ranged Combat (Val)
[Automatics (5) + AGI (5) + Smartlink (2) + Firing From Cover (-2) + RC (-2) = 1]
2 3 3 5 3 1 3 2
[REA (7) + Good Cover (4) = 1]
4 4 2 1 4 1 3 2 2 5 3
His second burst is nearly a hit, but fails to wound the target.

(( Sinjin's up. ))

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Conway
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Re: Contract #4: Formula 42

Post by Conway » Wed Apr 18, 2012 11:00 am

Locked in a game of cat and mouse with two shooters, the eco-terrorist is unaware of Sinjin's stealthy flanking. A look of horror and panic dominate his features as a gleaming metal spike emerges from his throat. Gurgling and mewling, he shudders violently and thrashes like a gaffed fish. Behind him, Sinjin laughs.


((I dont expect an Unseen modifier or anything, just wanted to narrate this way. I'll rewrite if I roll like Elliot...))

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Wed Apr 18, 2012 12:50 pm

Melee Combat (Sinjin)
[Martial Arts (8) + AGI (5) = 9]
1 1 6 1 6 6 6 5 6 5 6 5 4
[Unarmed Combat (4) + AgI (5) = 3]
2 1 6 6 1 5 3 2 4
Damage Resistance (Terrorist 1)
[BOD (5) + Armor (6) = 4]
2 4 5 5 3 4 6 6 2 2 2
(( 13P DAMAGE! ))

(( Doc's up. ))

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Drew Buddy
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Re: Contract #4: Formula 42

Post by Drew Buddy » Wed Apr 18, 2012 12:57 pm

Adams reels from the pain of the attack. It had felt like something had pressed against his mind, his soul, and burst out of his skin in a swirl of burning energy. Every part of him hurts. The grip of the rifle feels like a clump of broken glass in his burnt hand, as he lines up the shaking sights on the last remaining terrorist.

The recoil of the rifle feels like being hit in the shoulder with a meat tenderizer.

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Wed Apr 18, 2012 2:20 pm

Ranged Combat (Doc)
[Battle Rifles (8) + AGI (9) + Smartlink (2) + Firing From Cover (-2 ) + WM (-2) = 5]
2 1 3 4 3 1 4 5 4 2 3 5 5 6 5
[REA (7) + WM (-3) = 1]
1 3 3 6
Doc's burst punches a hole through the eco-terrorist's torso, killing him instantly.

(( Combat's over. ))

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Drew Buddy
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Re: Contract #4: Formula 42

Post by Drew Buddy » Wed Apr 18, 2012 2:52 pm

Adams lets his rifle fall to his side while he reaches for a medkit in his pack. He starts with the kit's non-narcotic painkillers, before setting to work patching his wounds.

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Wed Apr 18, 2012 3:55 pm

First Aid Test (Doc)
[First Aid (7) + LOG (7) + PuShed (1) + Medkit (6) = 10]
2 2 6 4 5 5 5 3 2 6 5 1 4 6 1 5 6 2 2 5 1
(( 6P healed! ))

Doc uses insta-graft patches from the med-kit to treat his burned skin. The injection of painkiller does its job without inhibiting his senses.

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Wed Apr 18, 2012 4:47 pm

Val emerges from behind the riser with a muffled grunt of discomfort and pads toward Doc, sweeping the rooftop with his rifle to be sure that all is clear.

"Hey Doc, you got a Band-Aid in that bag 'o tricks? Damn tango gave me a boo-boo. Should've just put him down when I had the chance, but hey, old habits die hard."

Val's face flushes slightly as he sees the more painful looking burns that Doc has suffered.

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Drew Buddy
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Re: Contract #4: Formula 42

Post by Drew Buddy » Wed Apr 18, 2012 4:57 pm

Damn, I'm good, Adams thinks to himself, admiring the near-perfect field repair on his skin.

"Yeah, let me take a look," he responds to Val. He salvages some gauze and a local vasoconstrictor from the remnants of the medkit, and sets to work on Val.

(( Do I need to actually use a whole medkit for this test? I only need to make one hit ))

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Wed Apr 18, 2012 5:00 pm

(( Such a minor wound, you could probably patch him up with some spit and ferrocrete dust. If you need to use a whole medkit and are worried about the supply, don't worry about it. ))

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John
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Re: Contract #4: Formula 42

Post by John » Wed Apr 18, 2012 5:55 pm

Max drops the sights of his shotgun and admires the carnage before reloading passively. He glances about his teammates and concludes that everybody is fine. "Let's get moving," the elf proclaims.

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Elliott
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Re: Contract #4: Formula 42

Post by Elliott » Thu Apr 19, 2012 8:56 am

Tyros steps out of the chopper and surveys the scene. So much for subtlety, brute force it is. Firestarter is good at that at least.

Making a small, somewhat annoyed motion with his left hand (centering), Tyros calls up his battle magic (invis, f4; improved reflexes, f4; deflection, f4), and fades from view. Drawing his claymore, Tyros looks around for an entrance to the facility before walking over to where the team is huddled around Doc and Val.

"Everything all right here? We should get moving and take the fight to the terrorists before they have time to prepare defenses."

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Thu Apr 19, 2012 9:16 am

Val glances up from where Doc is taking inventory of his medical supplies.

"Aye, 'mano. I'm going to take a quick peek at what we can expect behind that door. Comm me if the drek hits the fan. Doc can do his thing while I'm under."

Val sits down in a cross-legged squat like a monk about to begin meditation. Val's chin drifts down to make contact with his chest as he drops into VR and calls up the facility's 3D schematic. His avatar flits through the rooftop access door and explores the facility immediately beyond. He tries to come up with something useful to relay to the team regarding their destination and the possible paths to embark upon from this point.

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Fri Apr 20, 2012 9:06 am

Val navigates the empty, ghostly corridors of the VR floorplan.

The ramp to the roof is a straight shot to the third floor, which looks to be a large maze of workstation partitions and meeting spaces. There is an elevator and fire stairway at the center of the facility, though the team will have to zig-zag to get there.

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GM Nick
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Re: Contract #4: Formula 42

Post by GM Nick » Fri Apr 20, 2012 1:01 pm

Doc uses the last few pieces from his med-kit to address Val's minor injury.

(( 1P healed! ))

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Drew Buddy
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Re: Contract #4: Formula 42

Post by Drew Buddy » Fri Apr 20, 2012 1:10 pm

Adams wraps up his tools, and walks back over to the helicopter.

Goddamn interference, he thinks, as he flips open the access panel on the Steel Lynx. Using the small screen and basic controls on the drone's terminal, he sets it to standard engagement rules. (( Follow the team, don't shoot anyone unarmed, do shoot at anyone attacking the Lynx or the team ))

He engages the drone's verbal command input before closing the panel, and says, "Come on, let's go."

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Stephen
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Re: Contract #4: Formula 42

Post by Stephen » Fri Apr 20, 2012 1:37 pm

Val rolls his left shoulder in its socket, testing his mobility with the dressing under his already snug armor. His movement is unrestricted, and he barely feels a thing.

"Thanks, Doc. So, I guess from here we head... down." Val chuckles. "Got some offices and whatnot at the bottom of this ramp. Then it's the elevator or the stairway." Val thinks back to the team's latest episode involving an elevator. "I suppose we can take a look when we get there, but I vote we take the stairs. I know I could use the exercise. I might suggest looking for the security control office as our first order of business -- aside from slagging the roof to oblivion, I mean. The earlier we get automated defenses taken care of, the better off we'll be."

As Val pads toward the door, he opens an AR window and pulls up the 2D blueprint of the building. Having scouted the VR construct in the chopper on the way over, he now just needs to remind himself where the security control room is located.

Locked